If you meant something like a matchmaking system, matchmaking and ranked are buildable on top of that, same way the big games do it: a queue server pairs you, the match itself stays player-to-player, and both games report the result at the end — it only counts when the reports agree. Rage-quit = you take the loss.
The biggest problem here is player count. The queue works fine at two players; it just spends most of the day saying “searching…”. And both players need the exact same build, so it fits a site hosting one fixed game better than one where everyone builds their own roster.
On my list, at the very earliest, likely a big 2.0 release.
