Thank you, I appreciate that!
Endrinstone
Creator of
Recent community posts
I feel kinda proud of myself for beating the first level lol. I admire how smooth the physics is, and the concept is good. It's a pretty hardcore game, possibly a little too much in my opinion, and it would've been even if the cuttable blocks didn't represent core mechanics.
Question regarding the difficulty slider before the level starts: is moving the slider to the right (thus making the UI blocks bigger) supposed to make the game more, or less difficult? UX intuition would tell me moving the slider to the right would make the game harder than the default, but I found doing so made things easier, though at the cost of covering the map up (still resulting in a net-gain of easiness).
Hope this doesn't come of as too critical, because I genuinely had fun playing this, and I think this is a good game.
The lighting system is top-notch, I was shocked at how good the game looks. The gameplay is tense and difficult, the sound design is suffocating and appropriately jumpscare-y. In general, the game maintained a brutal atmosphere throughout, well done (showing the names and dates of birth of the fallen soldiers is a nice, somber touch).
Only downside I found is a bug, where after dying in a trench, you spawn in the trench with no way out.
