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Endrinstone

23
Posts
1
Followers
A member registered Dec 27, 2024

Creator of

Recent community posts

Thank you, I appreciate that!

A clicker game themed around youtube is a good concept!

I tried it both in windowed and full screen mode, neither worked for me. Might be a Firefox issue, who know. But no worries, bugs happen.

Such a sweet VN! I love the designs of all the girls (+ the plants are impressively detailed).

I wish Ludmila was real. Oh, to be talking botany and munching on leaves off the ground with a pretty butch woman...

The gameplay is fine, nothing wrong there, but I find some of the content of this game quite tasteless. I mean, the final boss is Jeffrey Epstein shooting Stars of David as projectile... You don't have to be crude to be "over the top".

Apologies for being blunt.

Well-made! Had me absorbed in playing for a good while. The sound effects make it extra satisfying.

Great concept, wonderful art. Looking forward to the updated version!

Sorry for the silly question, but how do I get from the title screen to starting the game? I might just be experiencing browser issues on my end, but I can't figure it out.

What lovely art! The concept is very nice too, and unique.

Very cute sound effects and main menu!

Well-made game, very fun to play. The linux build works well, too, yayy

This is great. The visuals and cutscenes are very well done. It feels fun to control and play. I actually like that the enemies don't always successfully throw the rocks over the walls.

Perfectly understandable, it's hard to fine-tune this kind of stuff in a short jam!

This is such a good game. Amazed at how developed and polished this is in such a short amount of time. Fun gameplay and clean art direction.

The sound effects are satisfying!

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I feel kinda proud of myself for beating the first level lol. I admire how smooth the physics is, and the concept is good. It's a pretty hardcore game, possibly a little too much in my opinion, and it would've been even if the cuttable blocks didn't represent core mechanics. 

Question regarding the difficulty slider before the level starts: is moving the slider to the right (thus making the UI blocks bigger) supposed to make the game more, or less difficult? UX intuition would tell me moving the slider to the right would make the game harder than the default, but I found doing so made things easier, though at the cost of covering the map up (still resulting in a net-gain of easiness).

Hope this doesn't come of as too critical, because I genuinely had fun playing this, and I think this is a good game.

The effects of the guy getting bigger and smaller, and then walking on walls, were quite neat. I do have to commemorate the effort of making an entire song, with vocals, about a John Lennon lemon eating flying chips.

The lighting system is top-notch, I was shocked at how good the game looks. The gameplay is tense and difficult, the sound design is suffocating and appropriately jumpscare-y. In general, the game maintained a brutal atmosphere throughout, well done (showing the names and dates of birth of the fallen soldiers is a nice, somber touch). 

Only downside I found is a bug, where after dying in a trench, you spawn in the trench with no way out. 

Tricky to figure out, but only 'cause it's not quite like any game I've played before, which is cool! Innovation, wow! 

The sound effects here are absolutely killing me, in a good way. Perfect combination of morbid and hilarious in its absurdity. The aesthetic is nice and cohesive. Had a lot of fun playing!

Awesome! The writing is definitely a big highlight here. I found the difficulty well-balanced, and the UI elegant.

Super fun! I found myself wanting to replay again and again.

Such a pretty game!