Wesley, I'm working on a video showing how I made my first game for a Game Jam. Will it count when I upload it?
EndrHeroGdvlog
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To be direct, I understand perfectly well that GDevelop needs to sell; no company can exist without generating significant profits from somewhere.
I understand that GDevelop sells a lot through mobile devices, and I have a proposal to address a problem. GDevelop developers and users of the application, if you read this, please be understanding.
My goal is NOT TO MAKE DESTRUCTIVE CRITICISM OR DAMAGE THE APPLICATION'S IMAGE. On the contrary, I have a plan to attract more users while maintaining all (or even increasing) profits.
You see, on mobile you can only create two games with cloud storage, since the system doesn't allow saving (I know why it's designed that way). But I think that, for example, "I want to make another game, but I don't have enough space, so I have to delete one of my games."
What if you added a small system to archive your game, so you could delete it and start your next game? And if you want to reopen it later, in the "Start a New Project" section, there should be an "Open Archive" option, where you can open your game and delete one you don't plan to work on for a while. Another thing, it would be great if, after seeing 1-2 ads, users could remove the GDevelop watermark.
This way, if a user gets tired of the ads (but ads placed strategically so as not to overwhelm the user or make the app unusable naturally, while still generating revenue), they could purchase a subscription.
My next point is to add a free subscription for Jam winners. This will attract more users, as the app is empathizing with them and encouraging participation. Furthermore, it would be great if the app's most successful games could be promoted to platforms like the Play Store or Steam, so they aren't limited to just Itch-io.
By doing this, they aren't abandoning the website; they're simply making it a fundamental platform for developing good games.
This is a way to demonstrate that GDevelop can be just as good as Godot or Unity. Thank you very much for reading my plan, and I hope you like it! :D
Note: If my ideas didn't convince you, ignore them. Please don't come after me like the feds. D:
Wesley has already commented on this and...I agree.
I've seen games that have nothing to do with the theme, and don't require much effort, get up to 50 user reviews.
This is because they ask for a "trade" where you have to give 5 stars in every category.
I'm not saying it's wrong to ask for an "honest rating," but asking for something bought is wrong. In a competition, everyone should be judged on their effort.
With all due respect, I hope the judges read my post and that no one takes it the wrong way. I understand that we all, as developers, put a lot of effort into making our games, but we should receive the rating we deserve, not the one we bought.
Thanks for reading.
Thanks for your comment, friend. At the moment, the game has resolution problems because it's too low for the pixel art to work.
The spider "Spidy" can also change direction in the middle of the track; she doesn't necessarily have to be stuck to the wall, and that way you can dodge the side obstacles. ¯\_(ツ)_/¯

