i think the second path of hydrogen tanks could be related to blimps dropping bombs. swapping to be a more versatile attacker, being able to hit the ground naturally, while still being good at taking out air units. it'd be interesting if there was a very cheap anti-air defense upgrade, something like a balloon rocket targeting any air unit on the field. being cheap enough to handle early air waves would be very useful all things considered. the toy factory could also have different vechicle types, such as a racecar, a tank, things that would fit into the classification of tower defense units while being thematically fitting. the bear trap's next tier could involve it becoming much tankier and gaining AOE, so that you can instead use it to fend off large tough hordes, as opposed to the teeth being better for small swarms. i'd like to know if there are any plans for a server in discord or something, could be nice to keep track of what's happening.
Endless_Suffering
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i've played through the entire thing, and i have some requests. it's a good tower defense, and i do enjoy the gimmick of shuffling through your deck and micromanaging their recharges. could be a bigger influence on the game if less slots are provided, but it would be a huge change. flying enemies are a lock and key situation, and makes it unfun to play against thanks to how you are forced to use either high walls or hydrogen tanks. i'd recommend making them run out of fuel after a while so they drop into your defenses at around the middle. the rocket roombas on the ground are absurdly fast and dangerous, and destroys everything in their path. it's incredibly hard to catch them before they ram into something, and it's not very fun. i've also noticed that the healing wall doesn't heal at all. if you'd like, i can also give you ideas on some of the unfinished trashie tiers. overall a nice game!