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EndingOfGenesis

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A member registered Dec 10, 2023 · View creator page →

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Thank you so much!

Yeah, there was probably a better balance of top speed and accel to be found but I'm like 80% happy where it ended up. Thank you for playing!

Thank you! Maybe need to try out some 3D +pixel art one of these days. 

Yeah, tried adding parallax, but could never get it to look quite right given the time, I think after binging a few tutorials in the past few days I couldve cobbled something like that together. But theres always next time. :D

Thank you!

Slippery like a squirrel falling through the sky? Haha kept going back and forth between responsiveness and inertia, maybe couldve used a few tweaks :)

Beautiful and well done pixel art, from the animations to the background music, everything is nicely tied together and fits an overall cute and charming theme. 

Ohhh fez my beloved, love to see this as a infinite runner concept. Its almost not worth it to spoil the 3d nature of it, but I supposed thats part of the charm. Not sure if its intentional, but I like the ability to run past dropping points of each ring, just in case you want to sprint over for some more points. 

Very calming, Pretty game to watch the clouds roll by to. Amazing background music too.

Lol "Marry Poppins deathtrap platformer" The previous review hit the nail on the head, great job!

Loved the reactive effects on round over/ and hover tooltips, really clean. Also I think the upgrade system allows for a one time hoard of money and just dump it onto a single card, probably intentional but fun to get a x8 and try to double it. Great job!

Is the speed of the bounce tied to player speed? Cool concept, like a backwards doodle jump. 

Love the vibe, the music with the grey palette gives a "running from end of the world" feel, also not sure if the directions were needed, in practice it feels like it could be a one button game similar to VVVVVV. Loved the end cut scene too!

Thank you so much! Glad to have published something!

Thank you! Yeah messed around a lot with the viewport/ player size / player speed, couldnt get something that feels perfect, felt like between those and the ring timings I just couldn't find good numbers to use