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Endie

20
Posts
5
Followers
A member registered Aug 02, 2024 · View creator page →

Creator of

Recent community posts

Thank you! I agree, the “hidden button” puzzle elements were my personal biggest complaint with my entry. But thanks for playing, and I’m glad you enjoyed the game!

Fun game! I really enjoyed this! The voice acting was amazing. Great work!

Thanks for playing! I’m glad you enjoyed it!

Thank you! I’m glad you enjoyed!

Thanks for the feedback! Some other people also pointed out that the puzzles seemed a bit random, and I agree with that. Although I added a hint system, I agree that it feels a bit inadequate.

About the gold mine placement, maybe you ran out of energy or wood? It’s impossible to place a village center and another building (like a gold mine) in the same “cycle,” as the village center uses up all 3 energy. I am assuming that is what stopped you from placing the gold mine, although I will go look into it.

Again, about the invisible buttons, I agree that those were the weakest points in the puzzles. I understand that it can feel frustrating to have to randomly click everywhere, and even with the clues given, I guess it would still be hard to figure out where it was located.

As for your last comment, part of the reason I didn’t make you build more than 2 buildings before the actual puzzle gameplay started was because I didn’t think people would want to sit through 5 or so runs of the tutorial again and again. But I guess there are other ways to introduce building mechanics better.

Again, thanks for your feedback! This is my first ever puzzle game so stuff like this is really valuable!

Thank you!

Thanks!

This game looks amazing and feels great to play, and is really fun! Great job!

Super fun and polished, great visuals! The only bug I found was that you couldn’t get the upgrades on the right side of the tree (like others said). But great job!

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Thanks! I originally thought they might be too hard, but I didn’t change them because I felt that people would figure them out. Looking back, I agree that the solutions don’t feel very concrete, and I tried to fix that through the hint system. I guess it didn’t work out as well as I expected. But thanks for your feedback!

Thanks! I’m glad you liked the animations! (Unity’s animation system is not my favorite)

Thanks! I’m glad you enjoyed the game!

Thanks! I originally thought the puzzles were going to be too hard. I’m glad I didn’t change them lol

Thanks for playing!

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Thanks! I’m glad you enjoyed! And yeah, unfortunately there’s no way to replace the other village- I never really considered any softlocks.

This was fun, and I liked the style! I just feel like the satellite placement system could be improved a bit, since sometimes you have to be really precise to be allowed to place a satellite down when that ring is almost full. It didn’t have too much impact on the overall enjoyment of the game, though, since I could solve the problem by just building a comms satellite. Great job overall! Fun game!

This game was really fun, and the visuals were nice too! I could definitely see this being expanded into a full roguelike (or rougelite, persistent upgrades would be cool as well)! Great job!

Wow! So many comments! Thanks for all the feedback everyone! I will definitely be adding music to Fullscreen 2, and also rethinking the entire enemy spawning system. Thanks again for the feedback, it really helps!

Thanks! I'm glad you liked it! There's a setting to change the particle amount, if that was the problem.

Thanks! I'm glad you figured out how to play!