Kino intro as usual. The demo itself was funny. The RNG is quite unforgiving lol. On my first playthrough ('cuz I went in blind and got stuck at the lever bug on the second floor) I was swimming in healing items and heal/fire spells from enemy drops. On the second playthrough however, I only got a few pieces of equipment, one Slow spell and one RubyScroll. Thankfully, that RubyScroll made the big difference at the last boss, but I don't want to imagine what it would have been if I didn't even get that.
Oh, and, I understand why you made all the characters into blank slates, but having Spy Fox and Fatty Bear have the exact same hp and speed feels very wrong.
Overall, I liked it. And yes, it took me 4 months to go back and play it.
emseydev
Creator of
Recent community posts
I love it, very fun gameplay. Unforunately, I only managed to go as far as defeating the first lord and chocking real hard on the second one, but it was very fun, I am sure I'm going to be playing this again.
>taking a single hit from even a weak monster will exhaust your units
Now, who the fuck is sending me total pussies to fight a war against monsters, I wonder.
It was a nice game, the graphics are fun, the music does definitely make it feel like an anime and the combat was entertaining. My only complaint is that the plugins you used for the combat make it terrible to run on Linux (the game kept crawling to a snail's pace whenever animations were being played or when I was targetting all enemies). I didn't beat the final boss due to this problem, cause grinding for it would have been too much of a headache (and I usually like/don't mind grinding).
Other than that, pretty good.
Hey, the more playthroughs the better I can gauge where there is some room for improvement so thank you for this. I know the 'tutorial' isn't great (it was made in like 5 minutes when I was sleep deprived after all) but, and no offense here, you seriously didn't really bother paying attention to it and had a very rough start because of it. I'm glad you eventually figured it out and ended up having fun though.
Also, sorry but I can't not say it:
If suffering is so cool, how come there's none in Heaven? Checkmate, Christcucks! 😎
Hey, thanks for playing, I'm glad you enjoyed it.
I watched the video, the turn 1 kill was very funny. I wonder if I am going a little too easy on the players by prioritizing the enemy dying over them, hmm.... Maybe I should add a tie-breaker mechanic...
And thanks for all the feedback, I'm going to make an update to fix some bugs and add some features I wasn't able to due to the time constraints of the jam so that is very appreciated.
Very cool. I love all the leeway the player is given to experiment with different party formations without requiring them to grind too much.
Though, I'm the kind of person who enjoys obsessively grinding even when there's no need to and the final boss ended up not being able to even tickle me because of it.
Very fun regardless.
Even when I run the game normally through wine or directly in RPGMaker the text looks all fucked up like in the pic.
There's that room where after walking over certain triggers it spawns shadowy versions of the main girls which drop 1000 exp, you don't have to be too strong to kill them and it takes about 5 minutes of grinding them to get all stats that high.
Real cute girls I loved them all, especially Cho she is so goddamn cute I wanna smother her to death my god she is so lovely and very super cute I just love her so much!!!!
The game was alright, the text in the recap goes off-screen a lot and the dialogue text was all fucked up and I couldn't read a word but I removed all but one of the show string as picture in the dialogue event and then it was fine. That could have been a linux problem perhaps?
Combat system was really simple and enjoyable, I did like it but I wish I could have pressed the escape key to cancel the command of the previous character whenever I accidentally use Cho's attack instead of inject.
At first I thought that I had to be in the equip menu when pressing shift to use my exp, for some reason, and it took me about half an hour to figure out why it never actually worked at all. At some point, I grinded the shadowy main girl enemies until I had enough exp to get all my stats to 999 but it was so slow to increase them it was extremely annoying.
Since I haven't played all your other games yet I didn't really understand much of the story but I still found most of the dialogue really funny and I really liked the cute girl protagonists, Cho especially, she is so very cute!!!!
I'm disappointed by the fact that I can't make her boobs bigger than the room she is in by just stacking breast enlargement potions.
I'm equally disappointed by the fact that blue ball + eggplant doesn't literally grow her a cock so in the next sex scene she fucks the customer in ass.
And what the fuck is wrong with her boobs and body in the new sex scene?
Other than that, 7/10 nice fap. Add a female POV cam next, please.
Conceptually, this game's not bad, just another not-Roguelike. I myself don't think this game is hard but, and there is no nice way to say it, the controls are horrible.
The character moves way too fast considering just how small most of the rooms are. The jumps feel really bad in general as well, not only is it way too high but the gravity way too instant as well.
I don't know how to really express this.. controls are something you FEEL and it's hard putting something like that in words but the main idea is: reduce speed, reduce the jump strength and, I'm not sure how you handle the gravity but you should look at it and make some changes.
With some reworking on how movement works(maybe even add a duck button) I'm sure this could be a good game.
Good luck with it.
I guess you kinda improved on the game since last time you posted it in the thread, but only in some aspects.
The controls are still annoying, please just change J and L to Q and E already.
The "Restart from last checkpoint" doesn't seem to do anything except flicker the image between the game and the game over screen, I'm guessing you are just spawning the player straight where he died and if he died to a laser and he just gets stuck in an infinite death loop.
Speaking of lasers, please remove that leap of fate at the beginning.
You should make it so Z can skip all text, not only the intro.
You've got a nice gaimu here tho, just gotta fix it all up and it could be pretty good.
Really well designed puzzle there anon, unfortunately I'm a brainlet so it took me around an hour to finish it.
Even so I can't help but think you are holding the player's hand a little bit too much with that reveal 3 correct answers. Maybe add a difficulty level that changes how many correct answers you must have before validating it?
Good luck with this anyway.
Cute game with cute girls bro. The necromancer boss is pretty broken, it does literally nothing except sitting still and using one of two attack but only in the second phase. Other than that it is pretty damn good.
Please tell me you are planning on adding multiplayer co-op, it would be a waste to have so many characters but make it single-player only.
Porn when?
















