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emseydev

28
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1
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A member registered May 10, 2015 · View creator page →

Creator of

Recent community posts

Thanks for playing. Trutfully, I specifically made this game just to experiment with creating my own custom battle system, everything else was just an afterthought but I'm glad you enjoyed it anyway.

I always wanted to know what an underaged girl's womb looks like, so I thank you for making this.

I'm not sure how I am supposed to interpret this.. but thank you for playing.

Only took me 3 tries to get the right combination of Meditation + Focus to be able to beat the final boss.

10/10

Thanks for playing.

I suppose you mean the .lzh, then I just changed it with a .zip in case you want to try it again.

Um.. I'm pretty sure he's the best one tho since he does the most attack damage. Pepperoni should normally be the useless one..

Glad to hear you enjoyed it.

So this is the power of Godot-

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I'm disappointed by the fact that I can't make her boobs bigger than the room she is in by just stacking breast enlargement potions.

I'm equally disappointed by the fact that blue ball + eggplant doesn't literally grow her a cock so in the next sex scene she fucks the customer in ass.

And what the fuck is wrong with her boobs and body in the new sex scene?

Other than that, 7/10 nice fap. Add a female POV cam next, please.

Nice Oregon Trail clone. Or 80 days clone or whatever.

Looks like it's gonna be comfy as fuck whenever you finally finish it, so keep going.

>"Camera Controls"

>"Left Click = Rotate Camera"

>it's actually right click

A-anon..

Conceptually, this game's not bad, just another not-Roguelike. I myself don't think this game is hard but, and there is no nice way to say it, the controls are horrible. 

The character moves way too fast considering just how small most of the rooms are. The jumps feel really bad in general as well, not only is it way too high but the gravity way too instant as well. 

I don't know how to really express this.. controls are something you FEEL and it's hard putting something like that in words but the main idea is: reduce speed, reduce the jump strength and, I'm not sure how you handle the gravity but you should look at it and make some changes.

With some reworking on how movement works(maybe even add a duck button) I'm sure this could be a good game. 

Good luck with it.

I mean.. it's a pretty simple game so there's not much to talk about.

I do think it's a fun time-wasting arcade game but not sure what else I could add.

I guess you kinda improved on the game since last time you posted it in the thread, but only in some aspects.

The controls are still annoying, please just change J and L to Q and E already.

The "Restart from last checkpoint" doesn't seem to do anything except flicker the image between the game and the game over screen, I'm guessing you are just spawning the player straight where he died and if he died to a laser and he just gets stuck in an infinite death loop.

Speaking of lasers, please remove that leap of fate at the beginning.

You should make it so Z can skip all text, not only the intro.

You've got a nice gaimu here tho, just gotta fix it all up and it could be pretty good.

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Really well designed puzzle there anon, unfortunately I'm a brainlet so it took me around an hour to finish it.

Even so I can't help but think you are holding the player's hand a little bit too much with that reveal 3 correct answers. Maybe add a difficulty level that changes how many correct answers you must have before validating it?

Good luck with this anyway.

Cute game with cute girls bro. The necromancer boss is pretty broken, it does literally nothing except sitting still and using one of two attack but only in the second phase. Other than that it is pretty damn good.

Please tell me you are planning on adding multiplayer co-op, it would be a waste to have so many characters but make it single-player only.

Porn when?

3/10 not enough coom

This forum thing is cool. Would you agree /agdg/?

Thanks a lot for playing and thanks for bringing that bug to my attention, I'll upload a hotfix in a few minutes.

Again tho, thank for playing.

I remember playing this game last Demo Day and loving it and I still do after playing it today. It feels like the same game for the most part altho it's pretty obvious you did change some stuff but I honestly don't remember that much from last DD. Haven't finished the dragon yet tho, one of these days I'm gonna try again.

Some problems I found with it is that the restart button is broken, when I pressed it it did nothing and then a bit later it did something but whenever I'd restart the game, after dealing the cards, it would restart again so that was annoying.

Oh, and you still didn't add a quit button. Why didn't you add a quit button yet?


Anyway, nice game and I hope to live to play it when it's finished.

As an avid fan of going fast I completely agree to the design philosophy of the movement in this game. It's not perfect, it needs some fixing just like the other posters said already but I just appreciate your inclusion of SPEED into this game.

Work hard on it, I'd love to see where this game goes.

Took me a bit to understand how to do the charge shot but when I did the game became pretty boring quick.

Just add that score system and AI you were talking about and this should be a really fun time waster. Good luck with it.

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I never took drugs in my life but this game helped me learn how it feels to be on drugs.

As for the gameplay, I am not a fighting games guy so I just infinite combo'd every enemy.

Really neat, it feels like a combination of Stardew Valley and Shoppe Keep. Art and models looked really good. Dunno, I am not good at feedback so in short, I really liked it, I'm definitely gonna play it when it's finished.

Here are some bugs that I encountered while playing so you can fix them:

1. The text bug that the other guy mentioned

2. I am not sure how I made that to happen but when putting the wizard hat and staff on sale they would still remain in my inventory and so I could sell them as many times as I want making it impossible to run out of money. Again tho, no idea how I made that happen.

3. This should be an easy fix. If you get that sell box while the customer is leaving the shop you can still complete the transaction, the item that customer wanted will disappear but you will get no gold since that customer wasn't in the shop to throw the gold at you.

Good luck with your game.


Eloise and Shawn porn when?