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emseydev

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A member registered May 10, 2015 · View creator page →

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This game showed up when I used the randomizer function on itch XD

Now this is some retarded shit

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This was fun.
Hope we can see some expanded on version sometime.

It's always nice to see a straight-forward RPG Maker adventure like this (and I know this is ironic coming from me). The story and characters have a strong light novel energy coming out of them which I like. Very nice.

I only beat the first 3 levels so far. It was quite enjoyable, the difficulty wasn't that bad, even though I did rage quite a few times at it (but that was due to me being stupid and not noticing the easy solution).
The one thing I hated was the awkward camera. Most of the time it worked fine but sometimes you'd be in these claustrophobic rooms or hallways surrounded by other rooms or hallways and you'd have such a limited range of angles where there isn't a wall obstructing your vision. I didn't notice this problem too much in the levels I beat but it became glaring on level 4 and they did cause me to give up (for now at least).
Other than that, there were some small issues like the goomba enemies' axis of rotation not being centered but that's not as big of a deal (and it might be intentional too). 
This was my first 3D platformer and the fact that it didn't push me away immediately from the genre should tell you enough about how enjoyable it is.

Thank you for making this game.

Kino intro as usual. The demo itself was funny. The RNG is quite unforgiving lol. On my first playthrough ('cuz I went in blind and got stuck at the lever bug on the second floor) I was swimming in healing items and heal/fire spells from enemy drops. On the second playthrough however, I only got a few pieces of equipment, one Slow spell and one RubyScroll. Thankfully, that RubyScroll made the big difference at the last boss, but I don't want to imagine  what it would have been if I didn't even get that.
Oh, and, I understand why you made all the characters into blank slates, but having Spy Fox and Fatty Bear have the exact same hp and speed feels very wrong.
Overall, I liked it. And yes, it took me 4 months to go back and play it.

I love it, very fun gameplay. Unforunately, I only managed to go as far as defeating the first lord and chocking real hard on the second one, but it was very fun, I am sure I'm going to be playing this again.

>taking a single hit from even a weak monster will exhaust your units

Now, who the fuck is sending me total pussies to fight a war against monsters, I wonder.

It was a nice game, the graphics are fun, the music does definitely make it feel like an anime and the combat was entertaining. My only complaint is that the plugins you used for the combat make it terrible to run on Linux (the game kept crawling to a snail's pace whenever animations were being played or when I was targetting all enemies). I didn't beat the final boss due to this problem, cause grinding for it would have been too much of a headache (and I usually like/don't mind grinding).

Other than that, pretty good.

Glad you enjoyed it. Thanks for playing.

Now you know what it is like to be a Linux user ;)

It is a fun game.

nice

Hey, the more playthroughs the better I can gauge where there is some room for improvement so thank you for this. I know the 'tutorial' isn't great (it was made in like 5 minutes when I was sleep deprived after all) but, and no offense here, you seriously didn't really bother paying attention to it and had a very rough start because of it. I'm glad you eventually figured it out and ended up having fun though.

Also, sorry but I can't not say it:

If suffering is so cool, how come there's none in Heaven? Checkmate, Christcucks! 😎

Hey, thanks for playing, I'm glad you enjoyed it.

I watched the video, the turn 1 kill was very funny. I wonder if I am going a little too easy on the players by prioritizing the enemy dying over them, hmm.... Maybe I should add a tie-breaker mechanic...

And thanks for all the feedback, I'm going to make an update to fix some bugs and add some features I wasn't able to due to the time constraints of the jam so that is very appreciated.

Best game in the jam, honestly.

.

I just really like surprising my players :P

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Very cool. I love all the leeway the player is given to experiment with different party formations without requiring them to grind too much. 

Though, I'm the kind of person who enjoys obsessively grinding even when there's no need to and the final boss ended up not being able to even tickle me because of it.

Very fun regardless.

Agh, chemistry, the one high school subject I despised the most out of them all! Damn you, cerealwaterfork!!!!!!!

The game automatically saves at the beginning of every fight though..

And thanks for playing, I'm glad you enjoyed it.

Even when I run the game normally through wine or directly in RPGMaker the text looks all fucked up like in the pic.

There's that room where after walking over certain triggers it spawns shadowy versions of the main girls which drop 1000 exp, you don't have to be too strong to kill them and it takes about 5 minutes of grinding them to get all stats that high.

Real cute girls I loved them all, especially Cho she is so goddamn cute I wanna smother her to death my god she is so lovely and very super cute I just love her so much!!!!

The game was alright, the text in the recap goes off-screen a lot and the dialogue text was all fucked up and I couldn't read a word but I removed all but one of the show string as picture in the dialogue event and then it was fine. That could have been a linux problem perhaps?

Combat system was really simple and enjoyable, I did like it but I wish I could have pressed the escape key to cancel the command of the previous character whenever I accidentally use Cho's attack instead of inject.

At first I thought that I had to be in the equip menu when pressing shift to use my exp, for some reason, and it took me about half an hour to figure out why it never actually worked at all. At some point, I grinded the shadowy main girl enemies until I had enough exp to get all my stats to 999 but it was so slow to increase them it was extremely annoying.

Since I haven't played all your other games yet I didn't really understand much of the story but I still found most of the dialogue really funny and I really liked the cute girl protagonists, Cho especially, she is so very cute!!!!

Glad you enjoyed it. Thanks for playing.

Thanks for playing. Trutfully, I specifically made this game just to experiment with creating my own custom battle system, everything else was just an afterthought but I'm glad you enjoyed it anyway.

I always wanted to know what an underaged girl's womb looks like, so I thank you for making this.

I'm not sure how I am supposed to interpret this.. but thank you for playing.

Only took me 3 tries to get the right combination of Meditation + Focus to be able to beat the final boss.

10/10

Thanks for playing.

I suppose you mean the .lzh, then I just changed it with a .zip in case you want to try it again.

Um.. I'm pretty sure he's the best one tho since he does the most attack damage. Pepperoni should normally be the useless one..

Glad to hear you enjoyed it.

So this is the power of Godot-

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I'm disappointed by the fact that I can't make her boobs bigger than the room she is in by just stacking breast enlargement potions.

I'm equally disappointed by the fact that blue ball + eggplant doesn't literally grow her a cock so in the next sex scene she fucks the customer in ass.

And what the fuck is wrong with her boobs and body in the new sex scene?

Other than that, 7/10 nice fap. Add a female POV cam next, please.

Nice Oregon Trail clone. Or 80 days clone or whatever.

Looks like it's gonna be comfy as fuck whenever you finally finish it, so keep going.

>"Camera Controls"

>"Left Click = Rotate Camera"

>it's actually right click

A-anon..

Conceptually, this game's not bad, just another not-Roguelike. I myself don't think this game is hard but, and there is no nice way to say it, the controls are horrible. 

The character moves way too fast considering just how small most of the rooms are. The jumps feel really bad in general as well, not only is it way too high but the gravity way too instant as well. 

I don't know how to really express this.. controls are something you FEEL and it's hard putting something like that in words but the main idea is: reduce speed, reduce the jump strength and, I'm not sure how you handle the gravity but you should look at it and make some changes.

With some reworking on how movement works(maybe even add a duck button) I'm sure this could be a good game. 

Good luck with it.

I mean.. it's a pretty simple game so there's not much to talk about.

I do think it's a fun time-wasting arcade game but not sure what else I could add.