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empty.soap

51
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A member registered 98 days ago · View creator page →

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yay! thanks for playing!

thanks for playing and typing fast!

thanks for playing!

thanks for playing!

yeah, we wanted it to feel challenging but manageable 🐙

thanks a lot! 🔥

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Wow,  great job, I will definitely remember your game :D

Gameplay-wise: it was a bit hard to understand which body part the monster wants

thanks a lot for the feedback! ✨

super fun, great job!

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haha I needed more of e33, thanks for that!

Thanks a lot!

We were afraid that typing games are too unpopular for it to feel nice, but your comment makes me more optimistic ✨

Aging instead of a simple timer is a great idea!

Unfortunately, it is very hard to "save" a run, it gets harder to catch up as you get older

Great game, I completed most of the levels. I like that they were hard but short!

6 buttons ones (hard) were a bit too much for me :D

thanks a lot, we tried our best 🫶

Great presentation (as usual!)

It was fun! I managed to get out on my 3rd attempt :D 

But the winning run wasn't super enjoyable: first I just cooked everything in advance (which was fun), but then I was mostly just staring at the grey wall while holding the mouse.

The presentation is crazy and the idea is very original. Great job!

The gameplay itself needs a bit more love, since the timer didn't really matter (there's no way to lose, you don't lose points?) and cooking combos were very hard to pull off, so in the end it was "I'll just jam some random stuff there and it will work".

One of my favorites so far 🧙‍♀️

Loved the art and music!

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I really liked the concept!

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thanks a lot!

Yeah, we tried to make it feel very oppressive. Levels 1-2 are super easy, 3-4 are ok, 5 is very hard.

We also introduced a dynamic difficulty system: the madness bar is basically just a timer (mistakes also steal a few seconds), but it will slightly speed up or slow down to make the level harder/easier, depending on the player's speed. The intention is to make levels manageable for all skill levels, while also being perceived hard.

Art was a combination of a bunch of assets with our minor tweaks (to match the color palette and style) and a few AI-generated assets when our skills weren't enough.

Yeah, it was a hard decision for us. Picking a font that is clearly readable killed the vibe and also made the game much easier, but some letters in the current font are a bit too hard to read. 

Thanks for the feedback!

Fun!

I appreciate the "extras": replay, stars, encouraging tips during the tutorial

Super cute!

Great start, it feels like you can easily polish it to be something very fun!

Got 25! Fun game!

Wow! I agree with Gradient that it was very unique 🍵🔥

Loved the style and music! Great job!

As a potential improvement: time didn't feel like it actually played role, the timer was very generous.

Loved the concept. Such a clever way of combining cooking, boss rush and time as your "health". Great job!

I agree with others that it is a bit confusing in the beginning, but GREAT otherwise!

oh no...

fun game!

p.s. 20 seconds lock on the first screen was cruel :D 

Frog Souls?...

Goobert!

omg great start!

very cool, loved the presentation!

vibes!

hahaha the sounds!

I didn't know I needed a gacha-frog-autoclicker game :D Great job!

p.s. the progression felt a bit too slow in the beginning

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let's gooo!

cute style, music, nice progression. enjoyed it a lot!