yay! thanks for playing!
empty.soap
Creator of
Recent community posts
The presentation is crazy and the idea is very original. Great job!
The gameplay itself needs a bit more love, since the timer didn't really matter (there's no way to lose, you don't lose points?) and cooking combos were very hard to pull off, so in the end it was "I'll just jam some random stuff there and it will work".
thanks a lot!
Yeah, we tried to make it feel very oppressive. Levels 1-2 are super easy, 3-4 are ok, 5 is very hard.
We also introduced a dynamic difficulty system: the madness bar is basically just a timer (mistakes also steal a few seconds), but it will slightly speed up or slow down to make the level harder/easier, depending on the player's speed. The intention is to make levels manageable for all skill levels, while also being perceived hard.
Art was a combination of a bunch of assets with our minor tweaks (to match the color palette and style) and a few AI-generated assets when our skills weren't enough.