great concept, very meta, and felt very accurate haha! lots of fun
Empheia
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Really cool concept, i loved the idea of building a ship, really cool that you managed to implement that. and needing to build it in a time limit was intense! (as others mentiioned, maybe a bit too intense haha)
the controls didn't work for me in the travel phase unfortunately (could only move forward but not side to side). still really cool concept though, would love to see it develop further
We also used deepfold space generator art in our game!
Really cosy, nice work on the artwork, the turtle looked really cool!
it was great for the theme, wanting to protect the baby turtle was surprisingly intense for what seemed like a chill game on the surface.
also speeding up in the water was a fun feature
On level 2 i somehow escaped out the top into a blue zone that never ended, wasn't the sea, just a void of some sort :D
Fun game, nice work!
I really liked the procedural generation / randomness of the item drops and the lasers.
I think it was a bit repetitive, probably it could get harder of have new obstacles as the game progressed, but i thought this was great work for a jam.
I also really liked the "riskiest moment" stat on the win screen, that was a nice touch!
Really cool first project!
Sometimes it was frustrating when i was reloading and a rock fell on my face. other times i got a clutch save in the nick of time which felt really good! Overall lots of fun
The main game loop is really nice, did you have any other ideas of further things to add?
If you like space theme, check out our game!:
Hello from a fellow oxygen fan!
really cool to see how you did all of this as a solo dev! I really liked the art style and colours (or lack of).
the controls were super difficult to begin with, i think i failed 6 times before getting to level 3.
but once you got the hang of it it really gave space physics drifting vibes. felt very helpless as the poor spaceman. really cool!

