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Empedocles the Wizard

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A member registered Mar 17, 2020 · View creator page →

Creator of

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*Gives the fiendish kitty a filet of rainbow trout on a plate.*

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I’ve run two games of The Quiet Year, one online.

The TL;DR: I suspect it’s a great game for people who don’t play TTRPGs, but are willing to stretch beyond card or board games.

I also suspect that for a TTRPG group it could be an interesting session 0 activity, or maybe session -1. Members of online communities I discuss TTRPGs with have shared their own positive experiences for such a use of The Quiet Year.

It’s definitely a fun game to play for people who don’t know what they’re in for. I’ll definitely keep it ready to try out again, either just for kicks, or with some constraints to use to set up the “home base” of a TTRPG campaign arc.

The full review is here, if you want more details on our particular games: First and Second Run: The Quiet Year on the Moon

Thank you for raising awareness about this. It brings back childhood memories of hacking Monopoly with a pair of diagonal stock market tracks, and Scrabble with stacking tiles.

I appreciate that this is a hard ask: is there any chance of a Linux release?

Thanks for this. It’s inspired some of my own work.

Watabou explicitly says you can use the maps, and DMDave openly notes that he’s using Watabou generated maps on his page. DMDave also added content beyond the maps.

I’m curious to know what your problem is with maps genrated by this getting used in a commercial product? Would you feel the same way if he paid for maps? Would you feel the same if he used Dyson’s commercial maps, which are also free to use?

Thank you for this wonderful tool.

Feature Request: option to generate a river running through it.

*Facepalm*
Thanks!  I don't know how I missed that.

This tool is amazing.  Thank you so much for this!
My one wish is to have the option to label each room with a number.

Nice job.  I haven't been able to break 27 minutes.
I don't think I can and still treat this as an "idle" game.

Very nice classic war game.  
Hardest game is, I think, Smaloe map with player playing blue, and AI playing yellow and magenta.

I'd like a harder map, but I think I'm just a glutton for punishment.

It would be nice to have a map editor, though.