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Emo Games

73
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17
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A member registered Oct 30, 2022 · View creator page →

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Simple but effective. Don't take this the wrong way but this feels like one of those iPad games for cats where they just have to bap everything that moves. I don't mind turning my brain off and being a cat for a bit.

I enjoyed it! would have liked if there was more forethought required. As it is I can kinda manage anything with a fast enough mouse movement. Maybe if the ball couldn't be redirected as freely every time? More obstacle variety would also be nice.

I can't get past the third stage because the puzzle system is hard to understand. I don't get why the splitter activates even when I only apply poison. Also the physics are annoying, they amoeba never stop if you push them a tiny bit.

I like this but it's a bit dreary without any music or major events. The creatures are cool and fun, but I would like more tangible goals. Well done getting procedural creatures working in such a short time!

I don't understand what I am able to do or what the goal is. A tutorial would be appreciated.

I like this a lot. Only complaint is that the ball noises are too repetitive and I would have liked more variation in the visuals.

I never understood why I lost, it just happened. Does the danger meter have a chance to make you lose at random?

This was very easy. I think there is some potential in a chain reaction-based puzzle game like this, but I would prefer if there was a setup phase and a reaction phase so you could create multiple chains and then watch them play out.

Quite fun. I think this would be really cool with some extra enemy variety. Perhaps enemies that force you to think more about which colour you're shooting, because now that part felt very easy to manage.

Thank you for playing! I am aware that the enemy ships sometimes go too far up or down but they all eventually come back. I also added a browser version of the game.

I feel like the conveyors should do something more, or just be called platforms.

Cool idea! It was hard to understand the goal of the game and I would have liked to be able to zoom out to see the bigger picture of what's going on.

I'm not sure I quite understand how to play, but I keep winning anyway. Some more strategy, where you need to deal with different infections in different ways, would be nice.

The game is quite simple, but I enjoyed the chaos after getting a few upgrades and becoming very big and fast.

I don't understand how to play. The tutorial seems to be in french?

I like the squishing when you switch mode

The aesthetics are great! I would love a run button, though.

This was fun! I would personally have liked the rocket to be just slightly more responsive. As it is, it feels like I almost only lost because of things that appeared too suddenly for me to dodge.

I realized pretty quickly that you can put multiple units in the same space, which makes the game very easy as you can simply stack multiple soldiers in the first space. The game is fairly simple, but I enjoyed it nonetheless!

Very serene and nice vibes, but the gameplay was kinda frustrating to me (I don't like platformers).

They're little things, but when you click on a card it moves to be cetred on your cursor, pulling a card out of your hand makes the other cards wiggle a bit, when you highlight a card the spread of the hand changes. Lots of little things. When I went back to check it didn't seem bad at all, but when I was immersed it pulled me out a bit.

Oug. Pretty fun. The bouncy buddy physics were a bit annoying.

Without a camera, it's a pretty basic puzzle game. I still feel like the puzzles are well done, so I gave you a good design score.

Really well done! Some of the dynamic movement of the cards was a bit distracting and I found the game a bit easy, but it was very fun.

I enjoyed the idea for the combat and especially its presentation, but I feel it's a bit long-winded. Maybe start off with some shorter battles? Also the game seems to be very system intensive.

The banana limit makes anything but near-perfect execution fail a level, which is a bit unforgiving. 

I love the concept of the gameplay, but in practice it's very repetetive. I think the momentum of the movement is quite fun, but it could really use a shadow so you can tell where you're going to land.

I enjoyed the visuals of the game and found the humour humourous.

Cool idea! For me, having to manually press "end turn" frequently broke my flow. I think I'd prefer if turns progressed automatically like in Mystery Dungeon. The tight camera made a very eerie and cool vibe, which I enjoyed when juxtaposed with the simple graphics.

After a little bit I wasn't able to shoot, even though I could afford it.

This feels like a horror game, but nothing scary happened in my playthrough (I didn't make it). The atmosphere is great and I enjoy this retro-style movement, but it would be nice if movement was aligned to a grid so you won't get stuck as often. I got lost frequently because a lot of the intersections looked the same and turning would barely change what I see, but that could be effective if you lean more into the horror aspects.

I enjoyed this! When I picked the Angel's Grace that reduced my bullet lifetime, my bullets stopped existing entirely.

I found the idea strange at first but it proved itself immediately! Great levels! I don't know if it was intentional but you can double jump with the green guy if you have a box by holding jump and mashing throw downwards, which I really enjoyed.

Cool concept! I didn't get far because the game runs poorly but I see the vision. I dislike the fact that Tack (I think, the green one) sometimes blends into the green background. I feel like this would be cool in multiplayer if you just add some time pressure somehow.

There is full keyboard control, actually. For most of the jam, I was playing with WASD and my numpad. The calculator was one of the last things I added. 

I like the gameplay, but the chicken clucking constantly made me close the game much earlier than I would have otherwise.

I wasn't able to play much because the background's colour and movement made me nauseous, but cool game! I like the commitment to having heavy controls and a clear message!

Can't believe you have the liscence for Tam and Jory! Jokes aside, this is a fun little game and its flaws give it some extra charm. I enjoyed being able to do a janky wall jump, even if it might not have been intended. Well done!

Cool game! I didn't see any decoy items that look similar to the hazards, which would have made the game a bit more complex and made it so that I would have enjoyed it more, but the look and vibe are very well done.

Great art in a unique style! The gameplay could definitely use some work as it's very repetetive and underwhelming right now, but the environment and characters are very charming.