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Emo Games

54
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A member registered Oct 30, 2022 · View creator page →

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Very serene and nice vibes, but the gameplay was kinda frustrating to me (I don't like platformers).

They're little things, but when you click on a card it moves to be cetred on your cursor, pulling a card out of your hand makes the other cards wiggle a bit, when you highlight a card the spread of the hand changes. Lots of little things. When I went back to check it didn't seem bad at all, but when I was immersed it pulled me out a bit.

Oug. Pretty fun. The bouncy buddy physics were a bit annoying.

Without a camera, it's a pretty basic puzzle game. I still feel like the puzzles are well done, so I gave you a good design score.

Really well done! Some of the dynamic movement of the cards was a bit distracting and I found the game a bit easy, but it was very fun.

I enjoyed the idea for the combat and especially its presentation, but I feel it's a bit long-winded. Maybe start off with some shorter battles? Also the game seems to be very system intensive.

The banana limit makes anything but near-perfect execution fail a level, which is a bit unforgiving. 

I love the concept of the gameplay, but in practice it's very repetetive. I think the momentum of the movement is quite fun, but it could really use a shadow so you can tell where you're going to land.

I enjoyed the visuals of the game and found the humour humourous.

Cool idea! For me, having to manually press "end turn" frequently broke my flow. I think I'd prefer if turns progressed automatically like in Mystery Dungeon. The tight camera made a very eerie and cool vibe, which I enjoyed when juxtaposed with the simple graphics.

After a little bit I wasn't able to shoot, even though I could afford it.

This feels like a horror game, but nothing scary happened in my playthrough (I didn't make it). The atmosphere is great and I enjoy this retro-style movement, but it would be nice if movement was aligned to a grid so you won't get stuck as often. I got lost frequently because a lot of the intersections looked the same and turning would barely change what I see, but that could be effective if you lean more into the horror aspects.

I enjoyed this! When I picked the Angel's Grace that reduced my bullet lifetime, my bullets stopped existing entirely.

I found the idea strange at first but it proved itself immediately! Great levels! I don't know if it was intentional but you can double jump with the green guy if you have a box by holding jump and mashing throw downwards, which I really enjoyed.

Cool concept! I didn't get far because the game runs poorly but I see the vision. I dislike the fact that Tack (I think, the green one) sometimes blends into the green background. I feel like this would be cool in multiplayer if you just add some time pressure somehow.

There is full keyboard control, actually. For most of the jam, I was playing with WASD and my numpad. The calculator was one of the last things I added. 

I like the gameplay, but the chicken clucking constantly made me close the game much earlier than I would have otherwise.

I wasn't able to play much because the background's colour and movement made me nauseous, but cool game! I like the commitment to having heavy controls and a clear message!

Can't believe you have the liscence for Tam and Jory! Jokes aside, this is a fun little game and its flaws give it some extra charm. I enjoyed being able to do a janky wall jump, even if it might not have been intended. Well done!

Cool game! I didn't see any decoy items that look similar to the hazards, which would have made the game a bit more complex and made it so that I would have enjoyed it more, but the look and vibe are very well done.

Great art in a unique style! The gameplay could definitely use some work as it's very repetetive and underwhelming right now, but the environment and characters are very charming.

Cool game! I'd like more time to get used to the combat controls before diving into a fight, and maybe more varied puzzles, but well done!

Cool game! Even if it's ripping me off (jk). The stealth gameplay is really simple and very easy, so it feels a bit like a kid-oriented version of Metal Gear. That fits well with the theming and writing, I think, but not so well with the Metal Gear references...

Very pretty game. The gameplay is kinda finicky and tedious though.

Thank you! Yes the checkpoints are a little off and they're probably the biggest things I'd like to change.

Thank you!

I added a browser version of the game, so if you'd still like to try it that might work!

Very good horror game! Great atmosphere an visuals, but I couldn't understand the voice clips at all so I didn't really understand what was going on. I got the fire extinguisher then I got lost... I am very impressed that you managed to make this in a weekend!

Nice art-style! I couldn't figure out how to get out of the first room though. Every time I tried going to the right, the game froze...

Nice little programmer-y game!

Pretty difficult, but a bit repetitive. If this were a full game, I can imagine it having larger environments and more unique targets, kinda like the Hitman Sniper games

Cool idea! I think you need to be able to act more often though, and maybe have more things you can do. Being dragged around in this way while fighting off enemies is a really fun concept but right now you're mainly smacking things out of the air, so I think it's a bit of a missed opportunity. Great work, either way!

That's too bad. Usually, you can click on "More information" and then "Run anyway" when windows warns you, but I understand if you might not be comfortable with that.

It took me a bit to figure out that you can only place buildings on the edges. More tutorialization would go a long way here!

Neat little game! I know from experience that isometric graphics like this can be a big pain, so great work getting it this far! I could see this becoming a fun little puzzler!

Nice idea! I think you used the schedule limitation very well, but moving around feels really sluggish and I'd like to be able to do more than just move around search.

Dashing into enemies to damage them is pretty cool! It would be nice if you didn't get stopped by them when you do though, so you can keep up your momentum. I'd have also preferred if you could dash more often.

It is not. Many of the jam's games get the same reaction because Windows doesn't recognise the programs... which makes sense because they were just made.

Nice enemy variety! It is unclear to me if there is any variety in the guards you can place, though.

Not sure what the player is supposed to be throwing, but it looks a lot like poop. This detail made me increase my Presentation rating by 1 star.