Let me know if you have any questions!
EmmaBelotti
Creator of
Recent community posts
Hi!
- Correct, the two animated armors protect the glass sword above the fireplace. They act as a delayed trap:
After the sword is lifted up, they wait until they're no longer in sight to attack (e.g. if heroes explore other room features, or look at the severed wolves entering from the main door) - The staging area has a "L" shape. On the northern side, there's a chasm that leads down to the basement (connected to the bathroom via a window). On the southern side, there's a hard-to-reach area containing simple wooden shapes and mannequins. It can be accessed by breaking the bathroom's southern wall, flying or other shenanigans.
- Cubes and spheres :P, think of a "low poly room" that hasn't finished rendering
- Using the attack. It gets bigger and stronger by digesting stuff
hope it helps, let me know if you have other questions and/or how it goes!
Thank you so much! I have played the game and i had a blast! I didn't expect this much depth with this small ruleset! All characters felt fair and balanced, no one was a "leader" and deciding who mini should be activated came down to player preference and the board state, which is great.
I already started making my "grass board" from scratch and had an unrelated question: In your video you showed two mini-mountains that were adorable, were them diy? They reminded me of the small terrain in the gba version of fire emblem
thank you for your time and for making this game!
Thank you for making this! It looks like a fun game to encourage my friends to kitbash some minis. I have some rule questions that i would like to clarify:
1) (black mage) Is the bomb token discarded once it deals damage? I assume friendly fire is allowed, right?
2) (white mage) does converting enemies give points? It probably doesn't because the figures aren't dead dead
3) when an ability says within, it means within reach or within the spaces adjacent to the figure?
4) Is there a limitat on how many times a figure can be activated? Having too many figures near the white mage seems scary with conjure containment, but probably it's balanced by the fact it's so squishy
5) does conjure containment block for two player turns (you->opponent->you->opponent) or two generic turns (you-opponent)
And if i could throw in a suggestion, it's a bit hard to notice the red outlines in the inksaver version of the checkboard
Thank you for your time and patience! Can't wait to try it








