Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Em

7
Posts
6
Followers
2
Following
A member registered May 05, 2022 · View creator page →

Creator of

Recent community posts

This is awesome, this game's super fun and feels like just the right amount of challenging.  I could see myself playing a lot more levels of this and would love to see how you could add in more challenges as you progress, but I can also see how the actor limit would make that a little challenging.

Totally conveyed the verb!  Felt very exciting the first time I realized that the claw had grabbed on.  I agree with the previous comments, I think a drop feature or a little extra animation like a grabbing motion would really add something, too.

The end is so good, as is the dissonance of getting the instructions to bring the flies home and then immediately eating the first one you find.  Very funny.  I also loved the environment, it really captured the feel of a swamp or a creek.  It might be fun to hide some of the flies or put them in difficult to reach places, which would also show just how far this little frog would go to eat flies.

I loved the little alien animation, 10/10, very endearing.  I also thought the glass cracking as you ran into it was a really cool way around the bitsy's limitation, it added a sense of physical interaction that I feel like is hard to get in these games.  I would love to see more puzzles added into it, maybe more of the map to explore before you get out.  Maybe the door takes you to another room you have to escape from, or maybe you need to go deeper into the map to find the journal.

Really beautiful.  I thought the scene with the shrinking room was especially moving and relatable, as well as a really creative way to use the changing environments prompt.  The game was sad, but also distinctly hopeful.  I think the idea of sending paper boats into the water even knowing that they'll sink is really beautiful.

The concept for this is hilarious and I laughed a lot playing it.  I feel like it's a good joke on the structure of bitsy games being a lot of finding keys and opening doors, you really took advantage of a simple mechanic and made it something fun.  Loved finding the keys in the skulls, too.

As a resolutely safe driver, it warmed my heart to finally have a chance to tailgate other drivers while beeping my horn.  Cathartic.  Thank you.

The color palette definitely conveyed the change in time.  I didn't feel that the road needed to be wider, but I think I would have enjoyed additional traffic to interact with.