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Emilgod

12
Posts
A member registered Mar 28, 2024

Creator of

Recent community posts

love the low poly aesthetics, the town was nice looking especilally the church had a rly nice sense of scale , very interesting mechanic too fits the theme quite well 

i manged to save the falling church guy but the haystack and explosions went unsolved , cranking was getting quite tedious trying to figure out the solutions

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really cool idea for the theme , was a nice vibe playing the game but i got stuck after freeing the dog , couldnt fit into the hole normally but if i entropied the dog smaller the controls stopped working when i swapped to the dog , tried a few times 

the UI follownig the player was a bit jarring , maybe thees a nicer solution to it

cool aesthetics , maybe could have played around with the light more

controls needs rebinding , having movemet on trigger felt quite rough , character seems to rotate a bit after every moement too

didnt get past first room in 10 minutes of trying , might need some better play guidance

quite funny idea for a game, liked the gameplay loop of "reloading" the gun

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thank you very much for recording you playthrough , we will definetly check out your game too!

seeing a new players experience is very eye opening what could have been done better , what bugs we missed, if the mechanics are intuitive or not , stuff like smooth turning felt fine for us but we didnt consider that others might prefer snapping , having to jump at lvl 3 was just a oversight we didnt notice that the platform didnt extend far enough even though we replayed through the entire game every time we made changes

we could have done a better job at initial levels to explain what the mechanics are so when they were combined at lvl 4 and beyond it could have been a bit more obvious what to do

for level 4 you want to get the ball past the red zones to the ball switch, activating that will let you to the small platform to throw another ball over and to use the pressure plate to access the switch that opens the door

you can also hold trigger to grab stuff from further away 

thank you , we definetly made it too hard , i guess after playtesting so much it didnt feel that hard

cool idea , reminds me a lot of the newground games back in the day

very simple game but was pretty fun going to supersonic speed and launching myself to the sun :D

HILARIOUS aesthetics , definetly felt slick WHEN i could hit something

very slick idea game idea! the map being filled with stuff made it hard to keep a nice momentum though

slick game! love the ps2 aesthetics and animations , but more modern movement like the smooth slide

fun game! crazy taxi games are 100% slick , the jumping and being able to do tricks was hilarious