Visually delightful, straight to the steam wishlist!
I loved each boss mechanics, can't wait to see the full version and fight against new ones.
Please keep on development!
emiacc
Creator of
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I can't stop playing. Loved it!
Maybe it needs a tutorial, or gameplay (and controls )can be explained in a more directly way, I mean, I didn't understand what to do at the beginning, visually it didn't tell me that there was another way to interact besides clicking. Maybe giving more size and importance to the golf field window would help, but at the same time I really like how it look right now hahaha but you can give at try.
I really enjoyed playing so I think there's no much to say than that. Great job and good luck!
I get addicted to this game haha!
Well done, very polished. Some art assets can be improved in my opinion, some of them doesn't match with others, but the way you implemented everything is simply great. I would like to play it with sounds!
Very fun and original, easy to understand. Great job with the bot!
I really like the art style, I think it works really well.
The game is very good, what you have right now is well polished. I'd just add some gesture animations and not much else, with that, this version would be perfect.
I'd like to see some twists on the mechanicas in the future, perhaps learn something from each date and use it as deck building. Or a strength/weakness system could be interesting with this theme.
Great job and keep on developing! Good luck!
Really nice art! Especially the technical aspect and implementation. The eyes looking at the cursor is a detail that really stands out and adds value (Actually we thought about adding something like this to our game haha). The transition between menus is also very well done, and the gameplay also has some nice effects, not only visual but also how the gameplay and movement feel.
As for the gameplay, I found it very easy to confuse the character with the collectible bubbles and, especially, with the enemies.
I really liked the idea of shrinking the play area, although it took me a bit to realize it was happening haha, maybe you can make it more noticeable.
Regarding your question, if I had come across this game on a regular day (by the way, it's a very good question), well, I guess it depends. I think it would have caught my attention on mobile and I would have definitely tried it. Currently, I suppose it's not designed for that platform, but in my opinion, it could work very well. I don't think there's any reason for the player to stop shooting, so it could just automatically shoot in the opposite direction the player is moving (that would also solve the problem of unintentionally clicking upgrade buttons). It's something I've seen in other games, and I think it would work really well in this one (I wish I could give you an example now, but my memory sucks, sorry).
Overall, very good work! It's clear you're putting a lot of love into it. Keep it up! Good luck and I hope the feedback helps!
Great pixel art work, I really liked it!
I found the game fun, although it didn't take long to get buggy. However, I managed to play it long enough to enjoy it.
I would suggest adding non-autoexecuting powers, that have a cooldown and can be used whenever you want. I think that would reinforce the idea that you're the boss (I'm not a big fan of this genre, so I don't know if this would somehow conflict with any of the other mechanics).
Another thing I tried was to get enemies stuck on rocks and other obstacles on the map, but it turned out they were just part of the background. Maybe that could be explored as well.
I didn't understand the "combine" mechanic, I don't know if it just doesn't work or I just don't know how to use it, haha.
The font and layout of the text are a bit confusing, I think that could be improved.
I really liked the sounds and music!
Good job, and I hope the feedback helps! Good luck!
Thank you so much! Your comment motivates us a lot and is an incredible feedback!
At the moment, we think this would be the beginning of the game, but it's not entirely defined yet, and since we have a ton of ideas for other windows, we definitely need to sit down and define some things so we don't get sidetracked (at least not too much, a little can be good haha).
Great advice about consistency in art, we'll definitely take it!
Totally agree! The first two points you are absolutely right, acually we wanted to add them but we run out of time.
The third point was not considered at least for the jam, since adding that would have meant more game design work and we were not going to get there in time, so for the jam we wanted to do something more chill. But in a future expansion we will surely add victory and defeat conditions, as well as some things unlockable with money paid by the clients.
Thank you very much for the feedback, we really appreciate it!
Looks great! Nice art, lovely music, well executed, but most important... is definitely one of the mechanics that best relates to the theme.
Personally I would like to be able to get time back based on how fast you solved it, and maybe make it a bit more frenetic (no waiting between spells), unless the idea is to relax, in that case I wouldn't use a timer at all.
Nice job! Really liked it
Super enjoyable and addictive! I really liked it. Maybe with some small details it could match the theme even better, like the use of a font that looks like runes, some "magic" particles, using a wand as a pointer instead of a sword... just visuals things as reinforcement. Anyways, I really liked the mechanics and enjoyed playing it! Nice job!
One of my favorites for sure! Simple but very cute art, nice music and sfx, good amount of levels and great progression. A bit difficult to use the ice spell, but once you get used to it it's very enjoyable. Maybe a tutorial for each power up would be nice, but since you have unlimited attempts it's not a big deal. Really good job!
Nice game! I like that you used the scroll wheel and not just the typical mouse inputs, however pressing the scroll wheel makes me enter in scroll mode and interrupts gameplay, but it is understandable that you have missed it since it does not happen in the editor I guess. Other than that, well done.




