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emiacc

43
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9
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7
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A member registered Oct 23, 2023 · View creator page →

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Visually delightful, straight to the steam wishlist!
I loved each boss mechanics, can't wait to see the full version and fight against new ones.
Please keep on development!

Thank you for the kind words! We are now working on the full version, we hope to have news soon!

I can't stop playing. Loved it!
Maybe it needs a tutorial, or gameplay (and controls )can be explained in a more directly way, I mean, I didn't understand what to do at the beginning, visually it didn't tell me that there was another way to interact besides clicking. Maybe giving more size and importance to the golf field window would help, but at the same time I really like how it look right now hahaha but you can give at try.
I really enjoyed playing so I think there's no much to say than that. Great job and good luck!

I get addicted to this game haha!
Well done, very polished. Some art assets can be improved in my opinion, some of them doesn't match with others, but the way you implemented everything is simply great. I would like to play it with sounds!
Very fun and original, easy to understand. Great job with the bot!

I really like the art style, I think it works really well.
The game is very good, what you have right now is well polished. I'd just add some gesture animations and not much else, with that, this version would be perfect.
I'd like to see some twists on the mechanicas in the future, perhaps learn something from each date and use it as deck building. Or a strength/weakness system could be interesting with this theme.
Great job and keep on developing! Good luck!

Really nice art! Especially the technical aspect and implementation. The eyes looking at the cursor is a detail that really stands out and adds value (Actually we thought about adding something like this to our game haha). The transition between menus is also very well done, and the gameplay also has some nice effects, not only visual but also how the gameplay and movement feel.

As for the gameplay, I found it very easy to confuse the character with the collectible bubbles and, especially, with the enemies.

I really liked the idea of shrinking the play area, although it took me a bit to realize it was happening haha, maybe you can make it more noticeable.

Regarding your question, if I had come across this game on a regular day (by the way, it's a very good question), well, I guess it depends. I think it would have caught my attention on mobile and I would have definitely tried it. Currently, I suppose it's not designed for that platform, but in my opinion, it could work very well. I don't think there's any reason for the player to stop shooting, so it could just automatically shoot in the opposite direction the player is moving (that would also solve the problem of unintentionally clicking upgrade buttons). It's something I've seen in other games, and I think it would work really well in this one (I wish I could give you an example now, but my memory sucks, sorry).

Overall, very good work! It's clear you're putting a lot of love into it. Keep it up! Good luck and I hope the feedback helps!

Great pixel art work, I really liked it!
I found the game fun, although it didn't take long to get buggy. However, I managed to play it long enough to enjoy it.
I would suggest adding non-autoexecuting powers, that have a cooldown and can be used whenever you want. I think that would reinforce the idea that you're the boss (I'm not a big fan of this genre, so I don't know if this would somehow conflict with any of the other mechanics).
Another thing I tried was to get enemies stuck on rocks and other obstacles on the map, but it turned out they were just part of the background. Maybe that could be explored as well.
I didn't understand the "combine" mechanic, I don't know if it just doesn't work or I just don't know how to use it, haha.
The font and layout of the text are a bit confusing, I think that could be improved.
I really liked the sounds and music!
Good job, and I hope the feedback helps! Good luck!

Thanks a lot! We're glad to read that about the visual style!

We could say it is a teaser indeed. We really want to keep developing, so I guess it's good to know it left you wanting more haha. We hope to have some updates soon. Thanks again for playing it and for the feedback!

Thank you so much! Your comment motivates us a lot and is an incredible feedback!

At the moment, we think this would be the beginning of the game, but it's not entirely defined yet, and since we have a ton of ideas for other windows, we definitely need to sit down and define some things so we don't get sidetracked (at least not too much, a little can be good haha).

Great advice about consistency in art, we'll definitely take it!

Thank you so much! This comment really makes us happy and motivates us to move forward with the game.
About the font, it is certainly the default one, we definitely need to find one that fits the style!
Thanks again!

Thanks for the feedback, we really appreciate it! A voice over dialogues is definitely an option we consider adding in the future.

Good to know you'd keep playing the game! And yes, we put much more effort into the game itself than into the devlog, miscalculation with time, our bad.

Thanks for the feedback! That is a good idea, we originally thought of something similar but due to time constraints we had to do it that way. We will surely improve the interaction in the future. Many thanks!

Totally agree! The first two points you are absolutely right, acually we wanted to add them but we run out of time.
The third point was not considered at least for the jam, since adding that would have meant more game design work and we were not going to get there in time, so for the jam we wanted to do something more chill. But in a future expansion we will surely add victory and defeat conditions, as well as some things unlockable with money paid by the clients.

Thank you very much for the feedback, we really appreciate it!

Very nice visuals! Really loved that

Cool game! The art is very nice. Maybe too many different ingredients, and some of them a little bit similar, but still cool, nice job!

Super cool! Some things are not so clear but I is really on the right track! Nice job

Incredibly cool! I loved the twist in mechanics, added to my favorites list!

Amazing visuals! One of the best in that field. It lags a bit and makes it difficult to play, but still amazing and well executed, congrats!

I liked it! At the beggining it was pretty hard but you get used to it, even so I think the movement can be polished a bit, perhaps limiting the maximum speed and making the "mana" consume a little slower. I still really liked the idea though. Nice job!

Super cool! Maybe need some balance but that is a job that takes quite a while. Pretty well exeuted!

Simply amazing! One of the only ones of this style that gave a twist to the mechanics. Definitely among my favorites!

Simple but lovely! I would add a visual feedback as an anticipation of the enemy's shot. Really enjoyed playing it!

Well on track! You achieved a lot in a short amount of time, and with more time it would have been amazing!

I loved it! The only issue is the restart is not working so I have to refresh de page. Really liked the game

Good game! Didn't understand wath to do with the flashlight, I found the smiley face but the task keep failing whatever I do. Besides that, great idea!

Really liked it! Maybe make the enemies drop a little bit bigger, at least the collider, is pretty hard to click and drag them. Besides that a really god job!

Very well executed! A great level of polish

Pretty good art! Maybe less scrolls type, so you can add icons to each of them and make them more recognizables. Good job!

Looks great! Nice art, lovely music, well executed, but most important... is definitely one of the mechanics that best relates to the theme.
Personally I would like to be able to get time back based on how fast you solved it, and maybe make it a bit more frenetic (no waiting between spells), unless the idea is to relax, in that case I wouldn't use a timer at all.
Nice job! Really liked it

Super enjoyable and addictive! I really liked it. Maybe with some small details it could match the theme even better, like the use of a font that looks like runes, some "magic" particles, using a wand as a pointer instead of a sword... just visuals things as  reinforcement. Anyways, I really liked the mechanics and enjoyed playing it! Nice job!

One of my favorites for sure! Simple but very cute art, nice music and sfx, good amount of levels and great progression. A bit difficult to use the ice spell, but once you get used to it it's very enjoyable. Maybe a tutorial for each power up would be nice, but since you have unlimited attempts it's not a big deal. Really good job!

Nice to hear that it made you feel that way! That's what we wanted to achieve. And yes, we need to improve the controls a lot to make them more intuitive. Thank you for the feedback!

Good one! Very polished, I really liked the music. Maybe holding right click to block the movement? Something like that can improve the gameplay in my opinion. Anyways, I enjoyed playing it!

Nice job! Pretty polished and I liked the music

Nice game! Very polished, but maybe with some little tweaks it can match the theme much better, like sfx for example, it can sound more magical

Thanks for the feedback! Totally agree. We did a late first build and an unexpected problem appeared that didn't happen in the editor, it took us a while to solve it and it took away the time needed for tutorial and audio unfortunately. But we will work on it! Thanks again

Nice game! I like that you used the scroll wheel and not just the typical mouse inputs, however pressing the scroll wheel makes me enter in scroll mode and interrupts gameplay, but it is understandable that you have missed it since it does not happen in the editor I guess. Other than that, well done.

Really liked the concept! Maybe make the wand not always move in a straight line but rather move in a circle or in curls? Emulating a "more magical movement" reinforcing the wizard theme I think, and perhaps adding some difficulty. Good game anyways!

At least you had the seatbelt on!  Good to know you liked it. Thanks for playing it!

Muchas gracias! Si, hay mucho por balancear, y también hace falta dejar bastante más clara la jugabilidad, ahora mismo es difícil de entender. Seguramente sigamos trabajándolo, nos gustó lo que salió hasta ahora y creemos que es una buena base para armar algo un poco más grande.