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EmeraldSyre

151
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2
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A member registered Oct 19, 2023 · View creator page →

Creator of

Recent community posts

I'm cackling, great job!

Yo, I didn't know you took part in the jam, Failboat! Thats kinda cool, both for you and your team! The art on this game is awesome, I'm a huge fan of the style! I will say, I found it hard to hit the boss, maybe widening his hitbox, or adding a bit more control over the aim could help with that? Also, the explosion effects when the boss did appear often obscured my balls and made me lose them since I couldn't track where they were going to be. Other than that, a really cool idea executed really well!

(Also, if I had a nickel for every game I played this jam that had really nice artwork and that you had to fight a giant rat boss, I'd have two nickels. Which isn't a lot, but its weird that its happened twice)

Way to turn an incomplete entry into a laugh! Also the art was very pretty.

This was delightful!

Holy cow this is so funny. And fun! I panicked and bailed when my family returned to the house and didn't want to look (and sound) like a lunatic, so I didn't see my score, but the idea is really good, and this is a perfect game to have multiplayer. Also the visuals were so cute and kind of perfect for this game.

This is such a clever idea! It really broke my brain though. I couldn't get very far, but I think that is more of the fact that this kind of thing (keeping track of so many things) is just in general not one of my strengths. But I think its does a great job at being the kind of game that it is, and its really well polished to boot!

Thank you! Always cool to see another rhythm game submission, I'll check your's out!

Thanks! Yeah I've been getting mixed thoughts on the difficulty. There's an easy timing mode in the settings if you haven't tried that out and want to. (I'm thinking I probably should have made that the default lol). I would have loved to add a background track, but unfortunately my compositional talents are nonexistent lol.

Thanks! You should be able to adjust the volume of the SFX in the settings, but yeah I didn't have time to make sure everything was perfectly balanced.

Really cool game, with gorgeous artwork!. It was a little unclear at the start what the different pickups did, and I probably would have preferred it being more clear when they are about to expire, but that didn't take away from the experience too much. Great job!

You're welcome! And thank you for playing it!

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Thanks! I spent probably too much time on the tutorial lol.

Thank you, glad you liked it!

The shmoovement feels so GOOD! Definitely one of my favorites I've played this jam!

Thanks! Yeah, the calibration is a bit iffy sometimes. It seems to help some people and not others - I think its an issue with it being on the web. That's why I gave so many options to change it, which I'm glad you took advantage of!

Really cute! Reminded me of the Stardew gameplay. My one issue was that it was basically impossible to avoid the slimes, but it was still very achievable despite that. So great job!

Clever idea! The ability to adjust the times on the bombs makes for some really interesting puzzle opportunities. Good job!

Really well polished minigame package! Great job! Some of them the controls were a bit hard to figure out but not to hard to figure out with a bit of finagling. Strong submission overall!

Kinda cool! I definitely was lost, but I think thats the point. The mechanic was very interesting!

Cool platformer, and a successful dash is very satisfying! I kind of found the movement a little too floaty myself, a=to the point where it felt a bit sluggish, which I don't think you really want in an escape the lava type game. But overall it was quite fun! (I also managed to clip myself into a block once and get stuck, which was kinda funny)

Solid game! Loved the pixel art too. I kind of wish there was a dodge or something though, I found it slightly challenging to  dodge enemy attacks

Thanks!

Really cute game with awesome art! I didn't get too far into it, but that's not your fault, its just that this kind of game isn't so much my cup of tea. I liked what I saw, though!

Thank you!

Yeah, if I had had more time to work on it creating more variation in the player's optimal inputs would be the thing I focused on, for sure. Thanks for the feedback!

WAIT IT SPELLS "RUSE"!!! I feel dumb for that having to be pointed out, that is so clever

Thank you, I appreciate it!

yikes, yeah I don't know what the issue is there. Normally if its off for me at least, it stays relatively consistent. Now I'm thinking I should have added a downloadable to help dodge all the issues that come with browser stuff...
Thanks for trying, at least!

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Thats too bad, I'm sorry to hear that. There is an easy mode in the settings with a much wider timing window if you want to try that out? You can also try manually adjusting the offset as well. But yeah, it seems like people have a varying amount of success with the timing. Thanks for taking the time to play it though!

This is really, really clever! I played it like 5 times just for fun! I love how the availability of information you get is determined by your minesweeping skill, which was really cool! I was always able to figure it out, by being economical with my tile choices, but I can see how people who haven't played as much minesweeper could get stuck without all the info. I think a cool addition would be different difficulty modes that give you different number of tiles to use, so that people with more/less minesweeping skill can have a good challenge

Man, this was fun! I'm a sucker for roguelikes, so this hooked me real quick! Like everyone else here, I thought the slam mechanic was awesome! The only thing that was a bit weird for me at least was I wasn't sure which things I could kill and couldn't kill for a while, and also it was slightly unclear when you were allowed to slam again. Outside of those very minor things, I had a blast!

Thanks, I'm proud of that little detail

Wow, this was really cool! If this is unfinished though, I don't know what a done game entry looks like lol. The level design broke my brain in the best way possible. Awesome job!

Thank you! Yeah, I know it can be challenging, which is why I added an easy mode in the settings, but I think I didn't advertise it well enough lol.

Thanks!

Glad you liked it!

Thanks so much for the thoughtful critique! Especially after how much effort you put into your game :). I agree with your note on the tutorial - I probably should have had some friends look at it to see if it was doing its job right. Thanks for the compliments on the art! What you saw was about the extent of my art skills in terms of detail/complexity, so I'm glad it turned out looking good at all. Thanks again, and I look forward to seeing Hickory in the winners!

Thanks! If only I knew how to make music lol. Yeah, the syncing is touch and go sometimes - you can adjust it manually in the settings, or you can turn on the easy timing windows option, and not have to worry about being a little off.

Really good submission! The parrying felt great, and the art was really good, both the title screen and the pixel art! The one thing that didn't work as well for me was the ninja that shoots a laser beam, it was really hard for me to time that correctly. Maybe like an audio cue in addition to the timer would help? But even with that one quibble, really good job!

Really clever little puzzle platformer! I love the different ghost sprites, as well. The level design is quite good, too. I think if you wanted to go back later and add something to improve it, something like a pickup or something that increases your number again would really open up a lot of opportunities, but I get that that was out of scope for this jam. Good job!