It was good! I liked when it got fast, and having to react quickly was nice. I will say, when I played it at least I couldn't use the ability - my best guess is I had to buy it from the shop first, but I didn't have enough money to get anything after my first run. The other thing was a run felt pretty long- maybe compressing it down would help hold player's attention for longer? I liked it, even with those quibbles though!
EmeraldSyre
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Woah, awesome mechanic! It took me a sec to figure out what was going on with no instructions or tutorial, but once I got it I was so impressed! A Tetris shooter was not on my Bingo card! I thought it was cool that after you use up a block, it falls, and then you can kill enemies with it. Tried to get a line to see what happened, but couldn't do it in the short time I gave it. The weirdest part of it was that the L pieces only shot 1 direction, which was confusing to me for a while, and made aiming feel strange, but it made sense after a moment. I think the only thing this needs is instructions, and a ramping diffiuclty, since I was never really in trouble after I figured out the mechanic. Also, maybe the rest of the tetris pieces to fill out the set. Really, really good game overall though!
Cool game! Looks like its probably still a work in progress, with the end of the levels right now being a giant unclimbable cliff, but what was there was fun! I love the look and feel of it, and I think if you added a timer somewhere for each of the levels/checkpoints, it could be a cool little challenge to se how fast you could complete it! Good job!
Really fun game! I really like the feel of the mechanic - its snappy an precise, but generous enough to widen the window after a second or two. It particularly feels good when you can nail multiple breaths (huffs? puffs? asthma attacks?) in a row. I did seem to notice that there was an issue with the timer/score at the end? I had two good runs, but they said I lasted 12 or 9 seconds, respectively, wheras I tested a run where I just let the fuse go, and it was 20 seconds. Maybe its something to do with it looping if you last more than a minute or something? Regardless, a fun and silly game!
Really, really awesome game! The mechanic was so cool, the puzzles were great, and overall it just felt really polished. My one quibble is that it could sometimes get annoyingly precise, particularly when spikes are involved. But since I'm someone who likes hard games, I could power through easily enough. I get the feeling that this game will go far in this jam!
Really simple but good concept! The levels weren't all that hard, but I had to restart a few of them once or twice. I wonder if there is something else you could add to give one more degree of dimensionality to the puzzles, since at the moment, its pretty easy to see the solution in a few seconds. Maybe like having to reach some of the green squares in a certain order or something? Regardless, solid submission so far!
Interesting concept! I don't know if I'm bad at math, or its just 2 in the morning, but I did not do very well. Probably both lol. I wonder if there might be a bit more of a strategy element involved if you could see the structure of the equation before you choose the numbers - so you can try to form an easier equation before building it. Good work!
Love the idea, and great execution for the quick submission! I thought it was really interesting to have the cards mostly work against you instead of for you. One thing that tripped me up a couple times was that I wanted to press the button in time with the music, but since the music was not really synced with the button that didn't go very well for me. (might just be a holdover from my own game, though lol). Overall, really cool game!
This was great! Awesome concept, and really challenging. I just wish there was a bit more leeway for being able to jump directly on beat without being killed. I really want to press jump at the exact moment the spikes appear instead of before. I guess that might be the point though. Otherwise, incredible job!

