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EmeraldSyre

24
Posts
A member registered Oct 19, 2023 · View creator page →

Creator of

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It was good! I liked when it got fast, and having to react quickly was nice. I will say, when I played it at least I couldn't use the ability - my best guess is I had to buy it from the shop first, but I didn't have enough money to get anything after my first run. The other thing was a run felt pretty long- maybe compressing it down would help hold player's attention for longer? I liked it, even with those quibbles though!

Really cool game! The visuals were very nice. Level 3 really stumped me - I'll have to come back to it after I wrap up work on my own game :)

Really cool game! I love how you have to keep track of so many different things at once! And it really felt like I was fighting the camera itself the whole time. Great job!

Cool! Never knew basketballs were filled with blood, but now I do! I never really had a problem with running out of bounces, so maybe an improvement might be limiting the number of bounces per level? Regardless, good job!

This is a cool concept! I like the style as well. Great job!

Cute little game! I liked the tutorial, as well. I got stuck where there were the giant fans and huge horizontally floating objects - I couldn't figure out how to get enough height there. But good job overall!

Woah, awesome mechanic! It took me a sec to figure out what was going on with no instructions or tutorial, but once I got it I was so impressed! A Tetris shooter was not on my Bingo card! I thought it was cool that after you use up a block, it falls, and then you can kill enemies with it. Tried to get a line to see what happened, but couldn't do it in  the short time I gave it. The weirdest part of it was that the L pieces only shot 1 direction, which was confusing to me for a while, and made aiming feel strange, but it made sense after a moment. I think the only thing this needs is instructions, and a ramping diffiuclty, since I was never really in trouble after I figured out the mechanic. Also, maybe the rest of the tetris pieces to fill out the set. Really, really good game overall though!

Really cool mechanic, and good levels! I noticed one bug where sometimes I couldn't increase a platform's timer past the max of another platform, but it wasn't too much of an issue—still managed to 3 star everything! Great job!

Cool idea! I like the look of it, too. The controls were a bit hard for me to understand, perhaps adding some info on that to the page somewhere would help. Good job though!

Cool game! Looks like its probably still a work in progress, with the end of the levels right now being a giant unclimbable cliff, but what was there was fun! I love the look and feel of it, and I think if you added a timer somewhere for each of the levels/checkpoints, it could be a cool little challenge to se how fast you could complete it! Good job!

I cant say I understood what was going on, but there were many flashing buttons! And I got to blow up a rocket ship! (I think I did it right). Jokes aside, It was a fun concept, if really hard to understand in the moment (which I think is the point) and the presentation of it was very cool!

Cute game, with a fun presentation! I like the narration aspect, it was cool! I did find it a bit hard to understand the narration at times, maybe adding a subtitle option would help? But good work!

Really fun game! I really like the feel of the mechanic - its snappy an precise, but generous enough to widen the window after a second or two. It particularly feels good when you can nail multiple breaths (huffs? puffs? asthma attacks?) in a row. I did seem to notice that there was an issue with the timer/score at the end? I had two good runs, but they said I lasted 12 or 9 seconds, respectively, wheras I tested a run where I just let the fuse go, and it was 20 seconds. Maybe its something to do with it looping if you last more than a minute or something? Regardless, a fun and silly game!

Thanks, balance is something I'm working on for sure!

Thanks!

I like your game's name ;)

Really, really awesome game! The mechanic was so cool, the puzzles were great, and overall it just felt really polished. My one quibble is that it could sometimes get annoyingly precise, particularly when spikes are involved. But since I'm someone who likes hard games, I could power through easily enough. I get the feeling that this game will go far in this jam!

Really simple but good concept! The levels weren't all that hard, but I had to restart a few of them once or twice. I wonder if there is something else you could add to give one more degree of dimensionality to the puzzles, since at the moment, its pretty easy to see the solution in a few seconds. Maybe like having to reach some of the green squares in a certain order or something? Regardless, solid submission so far!

I did indeed make count get down

Interesting concept! I don't know if I'm bad at math, or its just 2 in the morning, but I did not do very well. Probably both lol. I wonder if there might be a bit more of a strategy element involved if you could see the structure of the equation before you choose the numbers - so you can try to form an easier equation before building it. Good work!

Love the idea, and great execution for the quick submission! I thought it was really interesting to have the cards mostly work against you instead of for you. One thing that tripped me up a couple times was that I wanted to press the button in time with the music, but since the music was not really synced with the button that didn't go very well for me. (might just be a holdover from my own game, though lol). Overall, really cool game!

I really appreciate the kind words! I'll keep the advice in mind. I'm still trying to figure out what a good time range is, myself.

This was great! Awesome concept, and really challenging. I just wish there was a bit more leeway for being able to jump directly on beat without being killed. I really want to press jump at the exact moment the spikes appear instead of before. I guess that might be the point though. Otherwise, incredible job!

Love the concept, and it already feels polished! Can't wait to see what it looks like by the end of the jam!