Thank you for your feedback. We know there are some bugs and will try to fix them after the game jam!
Emedjinee
Creator of
Recent community posts
The tutorial is great but a little bit long, maybe you could split up the information like explaining a part let the player play a few games and then explaining other things. And something else you could do is during an explanation make the player choose by himself 2 or 3 rounds to be part of the game and not just click on whatever the tuto is asking for. But appart from this the concept is really interesting, it reminds me of the board game "présage". The audio and the art are beautiful, good job on your game!
I've been able to play a little bit by rushing the conversation it's really fun. It looks a bit like our game lol! I really like the fact that you ave a demon against you it's very original. You should probably add that we can use E to chop cause it's not easy to know at the beginning. Also an audio soundtrack could give more immersion, but I really liked the fact that you get upgrade at the end of the night. I got the map but didn't know how to use it unfortunately. And finally you could add a feedback on how much wood we get by chopping like each time we chop, at leas having an icon coming from the tree to the character that says "hey you got wood". But good job on your game it's really interesting :)
The idea of the game is really cool, I would love to have something more developped in the future! I love the art and the music. just one thing the clue doesn't show on the screen for a long time as they are hard to read with the font. Also some clues are really hard but it was a really fun gam to play, good job on this :)
The audio and artwork are really cool! The big text at the beginning is a little bit hard to read for onboarding. But I know it's hard in a few days, it's just if you ever want to continue working on this game, you may need to improve this. Also I don't know if I missed something but I didn't understand how to say which unit were mine and which were from my opponent so I was really surprise to find out I had won. But good job on this game it was fun to play!
The idea is good and surf on the hype of mobile idle combat like clash of critters. Something that could be upgraded is the combat part which can feels a little bit boring. I wondered myself why cause it's the same as clash of critters but I think this comes from the fact that there is no VFX or feedbacks other than the glider, it could be banger to add this! Also the UI could be updated a little bit like for example there is no image that comes with the unlocking of attacks. But good job on this game!
I really liked the concept. Though I couldn't pass second level, I think maybe the controls could be improved cause the jump jumps really high. Also, a background music could be a real game changer to add immersion and maybe a narrative part. But I really liked the art assets they were giving a cool atmosphere. Good job on your game!



