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Emberoathgames

22
Posts
A member registered 93 days ago · View creator page →

Creator of

Recent community posts

Thanks! im totaly now going to check out crypt of the Necrodancer. yeah i agree not moving to the tile of the potion location was bad design so im going to change that in the final version :)

Yeah i totally agree and there is more i can do there im developing the game more and will have more of these encounters :)

thanks im fleshing out the game more and will balance it better :)

Thanks! yes i adopted the KISS methodology when designing the code and the gameplay :) i have tendency to over complicate stuff some times so now i thought keep it simple. :) but theres still more depth to design more intresting mechanics and encounters so i decided to flesh out the game im currently developing it in monogame. :)

Thanks i spent alot of time on the feel of the game :)

Thanks for the comment! i totally agree i wanted to make a range unit so you could position your self better and have it throw a fireball in a goblins face or something :)

Hey saw your comment and played your game it is really creative liked the art style of using bit-font this added a super nice twist to snake it got me really engaged because of the time limit. my current best score is 34 :D

Hey thanks i actually never played Crypt of the Necrodancer but heard of it have to check it out seen some videos of it before and can  see that it looks awsome :) 

yeah when i added that i want to say it was intentional but it was actually a bug but when i played it clicked for me before that i felt it was kind of boring just moving and attacking but when i saw one of the goblins kill itself and its team mate i thought i have to keep that :D 

Hey thank you one of my personal main philosophy when designing for games is keeping main interaction simple :)

Hey thanks means a lot to me! ill check it out :D

Thanks alot! greate feedback im developing the idea further and will take this in to account so i can communicate more clearly on how to stay alive :)

Thank you! yeah some times you get super unlucky do you remember the score you had? :) i am actually going to develop this game further and balance it more and expand the combat further to make it more interesting :)

That color palette is awesome super inspiring!

Hey thank you means a lot :D

Thank you! glad you enjoyed it and thanks for the comment i appreciate it! :)

Hey thanks i totally agree i could add more challenge like projectiles and one use items etc to make it more spicy :)

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Hey thanks for your feed back i am thinking of actual taking this concept further and will absolutely take that in to count when i redesign the combat :)

thanks focused a lot on that so the experience is polished :D

Hey thank you im happy you enjoyed it :D

Cool concept good puzzle had to scratch my brain a few times :)

Cool concept stressed me out in a good way :)