Great game!
elreniel
Creator of
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Hi! I'm Barış, a data scientist by day and lifelong strategy/souls/roguelike player. I built stration solo as a hobby project.
stration is a hard, replayable top-down medieval survival-strategy roguelike. You directly control a single hero, but your village lives on its own - you never micromanage villagers; you steer them through what you build and the policies you set, while surviving escalating raids across five eras. The only win is outlasting the final Armageddon siege.
I'd love answers to three things:
1) Did steering the village through buildings/policies feel controllable, or opaque?
2) Did raid escalation feel fair - did you always know why you died?
3) Which era felt flattest, and why?
Free private test build (Windows + macOS):
https://elreniel.itch.io/stration?secret=cCSzEm42vefUgfGD61GFRZO0YQ
Solo hobby project - honest, brutal feedback very welcome. Thanks!
