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ElmoBrolu

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A member registered Jul 22, 2021 · View creator page →

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https://itch.io/jam/bad-ideas-game-jam-2026/rate/4437317

I'll check yours out as well

(1 edit)

I admit that if there's one thing I would change about my game, it's definitely the flow of climbing the platforms.

And also the way the hook interacts with the overall world.

I'll definitely check your game out and leave a review and such. 

I like the game & the story. The setting reminds me of a portal/ a lab environment, and the music goes well with the atmosphere of the overall game. The zones had variety in what you had to accomplish, my favorite being the flappy level, and I also liked the particles at the end; they look pretty stunning.

The second jump, at times, doesn't really feel consistent, and I feel like the movement should be a bit faster to complement the far jumps and slopes. Other than that, it's a solid game. 

The game oozes with personality, and I enjoy the dialogue quite a bit. I like that you can dash into the bombs to increase the amount of projectiles you have, and I also enjoy the dash mechanic in general and how it flows with what the player can do (although I didn't know you could change the direction of the dash until I watched the pitch video). The soundtrack has some bangers, and I like the main character. As for criticism,  I would say that I wish that there were more sound effects and stuff in the sound department. Also, I feel like the mechanics could be explained a bit better, perhaps?

At first I was a bit lost on how starting the race worked but after learning the timing its quite fun to build up immense speed. The music also fits the gameplay really well and the characters animations and environments are good as well. I have no complaints.


The only thing I can really say is the tutorial took be a bit, but that's not really a complaint though.

Thank you for the feedback. The spawning on specifically the cowboy is 100% definitely unfair as it barley gives you time to react or anything & the parry is a little funky sometimes. I was going to add a bit more that the player could do with the parry so it would work better with the enemies but I just kind of scrapped it after seeing the time.