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Ellena132005

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A member registered Feb 12, 2025 · View creator page →

Creator of

Recent community posts

Ohhh, thank you!

I liked the descriptions for each possible murderer. There was randomization and the player had to go through all three clues before you were able to accuse someone. I think the one issue is that sometimes the clues were too obvious. The game will directly say "sommelier’s service glove", or "The Host's crest" which made it a bit too obvious who the killer was.

I liked this game idea of taking orders and making money based on how many you got correct! I would like to earn a bit more money though. I want to know what would happen if you bought a Nuke, Invisible Potion, Pigeon Guided Bombs but I don't want to take 1300 orders. I was able to buy some spoons though.

I really like the illustrations used to make this game.  Many of the choices leading to the mime getting kicked out feels realistic. I do think the ending where they become your friend is pretty cute too. 

I really like the illustrations created. The timer and choices create so much pressure.  I got the rooftop ending multiple times because I kept choosing the wrong things. Is it just two endings? I either get the rooftop ending or the send them up ending. If possible, I feel like more endings would be better like successfully rescuing a patient. 

How did you make a timer? I liked how the descriptions of each student were randomized and forced the player to read through the application carefully but fast enough so that you don't get fired by your boss. 

The flow of the dialogue feels good. I don't think it feels rushed because you are trying to escape the room. The time constraint also helps the players feel like they need to make better choices to get out as soon as they can.