i love the bright colours in the low poly style and cute bird character which will help appeal to younger audience and that will also help younger people to understand the effects of climate change. younger generations will be effected the most by climate change so appealing to a younger audience will help make a differnece in the future as well as some slighty older generation to take action now. i think the collectables being plastic bottles is a great was to show a common cause of polution but i think you should think of other was polution is caused to show the audience other ways they can help the environment, for example think of unique obstacles and collectables that can show the difference between a healthy planet and a poluted one.
Ella_Art
Creator of
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i love the idea of a bird flying through the city. the models are great and you can clearly see what they are suposed to be. you should think of different types of obstacles to add and maybe stop the obstacles from spinning. i got a bit confused at first what the obstacles and collectables are, so having the obstacles stationary i think would help. overall, i love your game and the bird character
the coral and whale character create a great, interesting environment for an endless runner. the croaded world around the player really shows the effects of ocean pollution. one thing i think you could have added is different obstacle varients and maybe make the obstacles more visable. overall, i love the was you have chosed to represent climate change and help people understand the effects on other environments and the bright colours of the coral is a great contrast to the dull coloured building further showing the effects of climate change to the environment
I love your game and cute character and design. the overall world building is great and has a nice aesthetic. the world building shows a great story of a sinking city, fitting the theme of climate change. maybe have some more obstacle varients, like for example fallen buildings or something that blends the main path into the environment, as an idea. overall, the world and models made all fit the theme of climate change really well.
i like the starting menu and the suttle animations in the background. the collectables are great as they are easily to see. i think there could be some more variations in the obstacles. maybe an obstacles that requires the player to slide or jump? overall the game fits the theme of climate change well
love your game, the character and world around them is telling a great story for climate change which fits the theme really well. the only improvment i can think of is making sure the collectables dont spawn inside the lower obstacles. you might have thought of this already so its mainly just something you can put in your feedback and enalasys. overall this meets the theme of climate change well and the animations bring life to your charater and there is a good game loop
the colour scheme, music and sound effects all fit the art style really well. animations to the main character would add a lot to the game. the level is really cartoon like but could have harder enemies and a more obvious win. there could also be a requirement to finish the level, for example, the player needs to collecta all the coins, or collect a minimum.
overall, i love the artstyle and audio, the game could use some animations and other tasks for the player to complete.
i love the style of the characters and the lighting effects. the teddy bear characters are cute which fits the 12 principles of animation, appeal. the gamplay is cool and i love how you can hide from the humans. maybe the game could be longer or have more story. the animations are great but they could be more fluid.
overall, the style and gamplay is great, but the game could be longer and/or have more story.
the story is great but the game could use some animations. the art style is nice and the colour sceme is relaxing. the game doesnt have any requirements which means the player wont experience parts of the game. try using the rock collectables to guide the player around your level.
overall, the art and story are great, and i love the idea behind the level.
love the simplistic style and use of the 12 principles. the layout of the level is unclear but still fun to traverse. i think there could be some indication for where the last tech parts are, maybe the player can get a hint after kill a certain no. of enemies??
overall i love the design and the gameplay is really fun and addicting

