I don't deny that my first game has a lot of flaws, and many of them are things I've tried to improve in later projects. Criticism about the writing, translation, or presentation is completely fair, and I've never claimed my games are perfect.
What bothered me was specifically the part where you implied that people who enjoyed the game are somehow emotionally unstable or lacking empathy. I don't think it's fair to generalize or insult an entire audience over fictional content they chose to engage with.
Beyond that, I genuinely do appreciate the more constructive feedback in your follow-up comment, especially regarding clearer warnings and presentation. That's something I can reflect on moving forward.
Thanks for taking the time to elaborate further.
Regards.




