That's a very funny concept! Looking forward to more!
elilag
Creator of
Recent community posts
I like the pixel art! I just didn't understand if I was suppose to alternate between touching the two guys or if random NPC, slightly different from the characters, were appearing? Congrats on your first game and in posting something even if it didn't end up as great as you wanted! It is a nice first step in the world of gamemaking!!!
My favorite one is sunny! I feel like it is that annoying friend you try to avoid that keeps coming to talk to you IN THE WORST MOMENTS POSSIBLE 🤣. The forecasts are really cool! The thunder effect is on the spot and it adds a bit of randomness and challenge to the game. I would had something telling us when we hit the game limits (or imaginairy walls) I kept getting stuck and dying because I didn't know where they were! I also suggest to make improvements affordable after the first round to make the start of the game easier. Congrats for your game!
WOAH I loved it!!!! I completed all the endings! The game is sweet, self-aware and I really think the narrator is speaking to me! I don't know if that is your voice, but I really liked it. I also loved the british accent, as promised in discord lol. It is also really funny (the friendship is magic joke and eating the autograph made me laugh a lot). You sure are in my top contenders to win best first game! It was impressive!
This was cool, even if it was not finished! I liked the fact that we had a lot of options to improve our animals, a lot of strategies were possible! Mine was to try to shrink the miss sector as much as possible (by adding new sectors or increasing mine) and buying new animals each rounds. The frenzy capacity ennemies have is really strong! Congrats for your game!
I am MINDBLOWN!!!!!
I don't know if this sounds stupid, but I didn't thing the style of the game was... possible? It is so cool and must have been hard to pull off! And don't be harsh on yourself, the music was amazing and fitted the game well! It captures the eerie feeling it has. You have a lot of talent.
Hi! I'm from the community thread! Overall, I would say I agree with the eightball aspect being a bit unclear concerning how it related to the game and the theme. But I do not know a lot about eightball! I liked the concept of the game, but the final decisions felt a bit too random to me. This is impressively polished though! And funny, through the sometimes weird requests and the title of the game. Congrats!
Of course we like kittens!!!
First of all, the art is EXTRA cute!!! Look at how that cat flies! And the sound the cat makes attacking! This game embodies greatly how cats= cuteness overload 😂.The variety of movement (floating, breaking multiple things, the more slippery surfaces) makes it different from typic plateformers. However, I had trouble understanding what breaking different objects did. Was it only for the cat chaos? Especially the mirrors, I couldn't figure it out. Congrats for your first jam!
Wow!!! I don't usually play horror games, but I was really scared! I think that if the waiting time that does it for me, when the wheel is spinning but very slowly and we don't get our question right away. I got no playtesting problems! The text was displayed clearly and selecting an answer always worked. Only one little thing to point out: the dialogue says incorrect if you select Mansa Mutsa on the richest question, but maybe it implied something I didn't catch. Amazing game, congrats!
First: OMG Scratch!!!!
Art: I liked that, even if it was a character from scratch, the walking, sliding, etc. were animated. There even were the little flowers, which made it seem very cute! However, I don't think the colors of the game fit very well together. I think there maybe were too many different flashy colors? Maybe you could have used a palette from lospec to help with that! (that's one of the few tips I know)
Levels and gameplay: I never understood what the potions did and why I had to gather them! Nonetheless, I liked that every level had its own difficulty. I didn't finish the game, but I checked in the source code, and all the levels seemed to include a different challenge which is really great! Now, I may not be the most skilled player, but I gave up at the level with the second checkpoint because it felt unreachable :( There were too many ennemies together and even if I did escape them, the checkpoint was in a place too well guarded, and they were too many together for me to kill without dying. Maybe the checkpoint could have been in a different place, less ennemies (particularly the closest one, that we cannot see immediatly when entering the level) or not instantly going back when we loose one life (but that changes a lot about the game!). I had a bit lag when trying to rotate the purple level with the two monsters for the first time, but I don't know what happened! I liked the fact that we could regain lives, it felt rewarding for reaching a turing point!
That's a long text, but I hope it helps, congrats on your plateformer and feel free to ask for precisions or more!
Hi!!! I have time rating some games and most importantly writing comments! I was just wondering if anybody had specific questions about their games that maybe you felt a bit rude or shy to ask the others! I'll be pleased to play your games and comment about one aspect in particular that maybe your other comments haven't talked about! Let me know!
This was one of the best I've done! Drawing circles around things is surprisingly addictive 😂I think it was also figuring out you could circle multiple things at once and that you have to circle multiple times the same thing that made me want to try again and again to be better. This game also kinda has a message about how words can be used to change the narrative, which is cool and smart! My only criticism is that I didn't have enough time to appreciate how the news were changed, but hurrying was part of the game, I understand don't worry 😂Music was also pretty cool!
Woooo that was really cool!!!! The concept was captivating without the need to use many keys, so it was great. I liked the story a lot (even the amogus is spinning, that was SO concept!) and the spinning was done from a creative take. After failling a couple times the same level, my sister next to me said to me my computer could suffer the same fate 🤣The game really conveyed that feeling of rage it was about! Congrats!
Hey! Thanks so much for playing! I had put the controls in the description part in the game page (it seemed to be a reccurent practice... but I do take in note that a tutorial/explanation part would make things easier!). Yeah I didn't have time for the audio either 😭. In what part of the game exactly was the text cut out? Thanks again, I'm glad you liked it!
