Awesome idea, but I cannot seem to get very far. It is very satisfying seeing the tumbler fill up on my longer runs. I also have a pretty decent PC but it got very loud while I was running this game, no gameplay issues but seems pretty intensive.
EliJellyBelly
Creator of
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Thank you for playing. While the level designs do not have great depth I did want them to be completable in a variety of ways, the objective of the second level was to get familiar with "yeeting yourself". It wasn't my intention but after my first playtest I realized I should probably lean into the rage game aspects. I immediately added the restart button to keep difficulty but hopefully reduce frustration.
I like the customization and atmosphere. Unfortunately I never won and have presumably lost my kneecaps. I know there is only so much time for the gamejam, but sound is the biggest thing missing for me. Bumping noises and a creepy background track would go a long way. I was also unable to consistently spawn any beyblades after the first rip and would have to close and reopen to have another chance. Also when I did fill the room with beyblades the character started interacting with them and I was launched a couple times, maybe not intended but very fun to discover.
Thanks for the feedback. Ill definitely design the ui with the actual play window in mind next time. I was always testing it with a large window in godot. The camera movement i messed up on. I had a hard time capping the vertical look range and having horizontal and vertical changes move independently, instead of being tilted forever. So i just left it out of the instructions. I will definitely learn more about this for my next game.
