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Elijah Mills

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A member registered Mar 16, 2022 · View creator page →

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Wow. I don’t even know what to say. 

Thank you!

To know that this silly little thing I created has brought joy to someone else means everything.

Thank you so much for the kind words :) It really means a lot.

Thank you so much!

Hahaha. This gave me a chuckle. Thank you :)

Thank you for the kind words! 

That's so cool! I'm glad and honored that it was played & enjoyed! Thanks for commenting :)

Sure! You can contact me directly at elijahmills@hey.com.

Much appreciated! I hope you enjoy it :)

This is great! Thank you for sharing.

I haven’t played this yet, but I wanted to share that I chuckled twice while reading it. Lovely work. 

Awesome, thank you for the heads up.

I’m happy you enjoyed it! Thanks for checking it out. 

This is really great! I did a quick write-up on it at https://rpgfeed.com/onward-a-one-page-story-engine-for-solo-or-cooperative-story...

I'm excited to print it out and get it to the table!

Thank you so much for checking it out!

Fixed. Thanks again!

Hey, thanks for checking it out! I’ll fix that table! A few items got cut off in the formatting phase, it looks like. Appreciate the heads up. 

I'm humbled, thank you for listening and for the kind words :)

Wow, thanks! I've never done any professional voice acting but it's something I've always been interested in.

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This game is an incredible experience.

I only made it 5 calls in, but I put the calls together in a compilation (warning, some bad language): https://www.dropbox.com/s/fgkjyqg31mu8u0u/LongHaulCalls.wav?dl=0. How cool to have an audio record of my playthrough! And to get to do a bit of improv in a solo game :)

That’s a great point also, a minimum success number limit would definitely become necessary over the course of a long character lifetime.

Wow! Thank you, first of all, for getting this to the table. And secondly for the very thoughtful feedback. 

I think your solution to use spells as traits works perfectly! It’s elegant and doesn’t require additional rules, plus you can level up your spells!

I may be able to fit a blurb in the rules that would clarify that if you’re going to have magical abilities, make them super specific so that other traits aren’t rendered obsolete. As you said, if I have a trait like “magic”, there’s no reason to use anything else. But a trait like “fire bolt” is situational and makes things much more interesting. 

It may also be worth writing up a small supplement for folks who want a little more definition for a magic system while still staying true to the core concept of the system. I’ll definitely give that some thought as well.