Wow. I don’t even know what to say.
Thank you!
To know that this silly little thing I created has brought joy to someone else means everything.
This is really great! I did a quick write-up on it at https://rpgfeed.com/onward-a-one-page-story-engine-for-solo-or-cooperative-story...
I'm excited to print it out and get it to the table!
This game is an incredible experience.
I only made it 5 calls in, but I put the calls together in a compilation (warning, some bad language): https://www.dropbox.com/s/fgkjyqg31mu8u0u/LongHaulCalls.wav?dl=0. How cool to have an audio record of my playthrough! And to get to do a bit of improv in a solo game :)
Wow! Thank you, first of all, for getting this to the table. And secondly for the very thoughtful feedback.
I think your solution to use spells as traits works perfectly! It’s elegant and doesn’t require additional rules, plus you can level up your spells!
I may be able to fit a blurb in the rules that would clarify that if you’re going to have magical abilities, make them super specific so that other traits aren’t rendered obsolete. As you said, if I have a trait like “magic”, there’s no reason to use anything else. But a trait like “fire bolt” is situational and makes things much more interesting.
It may also be worth writing up a small supplement for folks who want a little more definition for a magic system while still staying true to the core concept of the system. I’ll definitely give that some thought as well.