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ElijahGGonzales

4
Posts
A member registered Feb 23, 2023

Recent community posts

  1. What do you think of the puzzles? Too difficult or too easy?

You know I thought it was going to be too easy but it took me a few tries to figure out and the multiple endings and hints were really cool. Good job

  1. What types of puzzles would you like to see added? (More interaction/exploration?)

I think yeah add more exploring of the ship maybe something that makes you work to get your fire extinguisher.

  1. How did you feel about the oxygen meter? (Balanced? Too slow? Dynamic with player movement and fire?)

I had some trouble at first but once I figured out how to put the fires out I didn't pay that much attention to it.

  1. How did you feel about the fire/extinguisher?

it was a little hard to control and tell where the foam was coming out from

  1. What did you think of the pace/length of the game?

Short but sweet the puzzle took me some time like I said and for what it is I had fun. I think it could be a little longer for sure but honestly its a fun little quick experience.

  1. What did you like about the game?

The style of it. I liked the little pictures of the planet

I love tower defence games so this was a real blast to play. I love the idea of the person making the twoers is actually involved in the game, that added a whole new element that was really fun and different.  I have a few notes but I'll get to them as I answer your questions

Does the hectic aspect seem balanced? And if not, what aspects aren't? For example, enemies being too quick/slow, etc. 

The enemies were all too easy to beat. I set up one tower right on the corner and it pretty much took care of everything. and if it didn't I had a second one placed anywhere that wiped them out pretty easily. But the waves were cool and I liked the designs


Is the balance between using stardust for towers and using it to feed the black hole sufficient? 

Again the problem of easy enemies kinda made it hard to tell if the balance was good or not. I never needed a lot of stardust for towers since two was enough. I will say though getting through the third level was way too long


Do you have any particular ideas for towers?

Put  a monster on a platform and have it attack the other monsters like a pet


What different terrain/level topography ideas do you think would be fun and interesting?

Add a whole level of ice that was fun to skate around on and it'd make it harder to get your towers down.


Does the flow of the game feel moderately smooth, and in what ways if not?

Game flow felt smooth just kinda ran around getting everything set up


Is the UI intuitive and understandable? Any comments on adding/removing/clarifying anything to it?

The UI worked for me. I think maybe add a little area where the controls are but aside from that it worked just fine


There is currently no elemental effects/immunities implemented, so besides these, what kind of different behaviors might be interesting for enemies?

Maybe take some inspiration from plants vs zombies and add like jumpers or ones with weird physical traits that come into play as they move. Also I would say make it possible for the player to get attacked by the enemies and maybe make them lose their crystals or something so the player can actually feel like they're doing something and you make the most of having a character in a tower defence game.

Did you find any interesting strategies during your gameplay? If so, please let us know what you found, and if not, tell us how we can give you more opportunity to strategize.

I think right now the best thing to do would be just add more towers and some tougher enemies, but you already plan to do that probably

Q1. Did you feel engaged? Should there be another objective to make the game more interesting?

I had a lot of fun just running to the objective was enjoyable for me honestly I liked the combat 

Q2. How do you feel about the music/sound effects? Any suggestions?

None from me I think the sounds fit.

Q3. Does combat feel good? How can it feel better? Does the combo gauge feel engaging?

Combat was fun I liked it a lot honestly. I had some toruble at first because I didnt not realize E was counter lol but when I started using it, it became more fluid

Q5. How did you feel about the games difficulty?

It gave me quite a challenge honestly never made it past the second area unfortunately but thats mostly because I'm bad at games I didn't find it unfair or anything just something I'd have to put a little more time than I had into it. Maybe add some health items for those of us who lose lots of lives very fast

Q6. How do you like the visuals and feel of the two zones? Any suggestions or advice for improvement?

I loved the visuals I think they transitioned well just going outside into the woods. I'd like to see more of each the dungeon and the outdoors but for what this is I think it was great!


Q7. How does the game perform on your machine? Any issues with the visual effects?

It did fine for me

Q8. For any other suggestions, please go crazy and let us know what could make the game the best it can be!

Maybe the higher the combo goes the faster you can throw punches and kicks. I felt they were a little slow sometimes but it'd be cool if you had to do better to get better.

1. How challenging was the game? What would make it more or less challenging?

Honestly the challenge was good. There were a lot of obstacles but I didnt feel that they were ever too much. It took a bit to get the paper throwing down while dodging but it was pretty smooth I liked it.

2. What was the gameplay experience like?

Gameplay was fun I tried a few times to get a high score I dont think I beat like 2$ but I liked it a lot. Like i said it took a few tries to get used to but by the end I was enjoying making weird paper shots.

3. How do the user interface and controls feel?

it felt a little slow at times but it wasn't that bd except moving backward was a little challenging I know it scales as the bike gets more damaged but it really slows down but that's pretty minor honestly. Outside of that, it felt pretty good. 

4. What did you like about the game?

Loved the visuals and the concept. The money system was pretty cool for making different amounts depending on where you threw it. the zia symbol balloon was very epic. Honestly, it was a lot of fun, as a standalone little game very cool. It reminded me of like the little arcade games in Stardew Valley that you can play.

5. What did you dislike about the game?

While the challenge of the obstacles was good I think they did make the screen feel a little cluttered at times but that also wasn't a big deal just something minor that I noticed