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ElijahGames

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A member registered Feb 01, 2021 · View creator page →

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Unfortunately, I ran out of time to add music and sound effects ):

 But thanks for the feedback!

I got to the end of the first level, but I couldn't get to any other ones...? I got to the candy corn-looking marker, but touching it did nothing.

Otherwise, it's a fun concept! I like the idea of having a limited amount of time to use Ghost Form, but I kinda wish I got to see it more in other levels /:

But, still- Great job!

It's a pretty fun game, I love the idea of different people needing different resources (CYBORGs need scrap, DRUIDs need more water, etc. ) Although, it's kind of rough to get resources. There were times I couldn't get anything at all, but honestly, it's not that bad, and it's probably a skill issue on my end, lmao.

These are really unique and interesting movement mechanics! I seriously hope you work on this project more and add more levels and such! Great job!

Well... this is the creator's first game, not to mention it was made in 3 days in Scratch.

I don't like to be some keyboard warrior-type, but let's be a bit nicer and maybe give a bit of constructive criticism. Instead of saying the game is bad and not saying why it is bad, give real feedback! Just one rude comment can really damage somebody's motivation to work more. I almost gave up game development because several people were telling me my games were garbage, and had no redeeming qualities. It stings, and I still have no self-confidence.

I really think this game has a lot of potential. If the physics were a improved, and the overall story was built upon, I think this could be a good game. Maybe not the perfect game, but certainly a good first game!

Pretty fun game! It has great ideas, and, it does use the limitation very well! I like the art too. It's not the best art in the world, but it's still pretty charming! The game does feel a bit difficult at times, because you do need to click in a lot of places at once, and it feels a bit overwhelming even by level 3, haha.

Wow! You really noticed a ton of details! I'm super happy you had so much fun!

...Well... I mean, everything can be destroyed. Get Strong enough, and you can break fences (LV3), then rocks (LV5), then trees and entrances (LV9), then open up new passages through blocked entrances (LV10).

 While there isn't enough EXP to get to LV10 on a standard playthrough... But if you find every blocked off area, every secret room, and defeated every enemy then break every bit of terrain you find... You can get to LV10, and break open entrances and cut down trees, and close off entrances.

...I would say the only thing you can't kill are rock walls in dungeons and the UI, lol. But regardless, you can break everything else, kill NPCs, Items, and, of course, enemies.

This game is super addicting, with a great gameplay loop, an adorable artstyle, and great implementation of the limitation!

The difficulty kind of stays the same around Wave 15, and I never could tell if a wave was starting or ending, other than enemies spawning (although, that could just be my own idiocy, lmao).

Add a few more enemies, increase difficulty curve, and I'd say it would be pretty much perfect! Great work, guys!

Thank you so much! 

Energy depletes when you use the sword, and you can recover it by standing still for a bit.

I'm spending a week finishing everything up. Super bummed that I couldn't finish everything in time, but the full version I envisioned will be done soon!

This game changed my life. Absolute Cinema.

... Okay, but seriously, for what it is, this game is super fun! It's just the right amount of difficult and silly. It's a great time-killer!

As I commented in the... well... comments; "I think this game is a great idea, and super interesting of a concept! It's a bit buggy (the cursor flickers back and forth if you move it too fast), but I'd love to see a fixed and finished version!"

Here's my game, I suppose.

I think this game is a great idea, and super interesting of a concept! It's a bit buggy (the cursor flickers back and forth if you move it too fast), but I'd love to see a fixed and finished version!

This game is really good! I do wish it got harder over time though... otherwise, really good!

Peak Fiction. This is actually really funny for no reason.

This is a REALLY fun game! This might be one if my favorite entries! The gameplay loop is fun, and the bullet patterns are great!

Parrying does feel a bit brozen at times, and it's kind of difficult (although, it could just be hard because I'm awful at bullet hells, lol)

Ah. I see...

I can't wait to see what else you have in store! I'll definitely  be waiting for any new games from you!

The idea is great! It's a nice concept, the atmosphere is great, the story's implications are well implemented... But it's a real shame there isn't anything to do see other than progress; there's no substance...

Thank you so much! I'm happy you enjoyed this little demo-thing! Really good to hear somebody say that they actually like my game!

I made this mostly by working at double-speed, so a lot of bugs were swept under the rug or given band-aid approaches. A lot of code is also reused from my main project, or tied together. Keys and Boss Doors use the same basic code, and NPCs are just practically just enemies with a speed of 0 and no damage hitbox...

What genre is the game? If a game has enemies, you can defeat them, probably. Or, maybe if the enemies can't hurt you, enemies can hurt each other...?


Really, just keep drafting some mechanics, but if you really can't, then you might just be screwed ):

Not at the moment, but it's definitely not canceled.

Chances are, a new demo will be out before December. I have all the sprites, tilesets, music, and sounds, but it just needs to be put together.

I am using Wine, I just prefer running natively /:

Will there be a Mac port eventually? I really want to play this!

Will a Mac build be released eventually? I'd really like to try this out!

I really need to get my card hooked up so I can buy this! I love this game so much!

Will you ever come back to this, and if not, will you make it open source so maybe others can finish it?

Yeah, it's still being worked on!

Right now, I'm experimenting with the gameplay and stuff, trying to fine tune the maps for the Gameboy's limitations and such. I'm projecting that a finalized Impact Site and beta Forest of Hope preview will release between December 5th or 15th.

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249. I was so close, but I can only get to 14.

Actually, in a couple of days, I'm going to post concepts for areas and even a 10-second sneak peak of the new Impact Site design.

One issue I've run into is the project hates me, so most things are remade from scratch, but it does include my new programming style, which optimized everything, so the final game should run faster.

This is actually so impressive! Good job!

I am trying to push out an update, but it's been a bit stressful, but I am trying to make a bug fix update, and it will feature a whistle, just to give a sneak peek.


Maybe I'll also show off the old version of the Forest of Hope map in a video or something, because it's hardly playable.

This is actually super fun, with an addiction gameplay loop. I would be up for a full version or something!

I mean, free advertising, so I won't complain. Thanks!

1. I'm thrilled to know there's more!

2. I think 4 directional movement is super uncomfortable, and its quite strange. I did test on mobile, but perhaps there's a way to make 8 directional movement? I'd check GB Studio Central for possible solutions, or maybe a plugin

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Alright just finished playing, and its pretty good!

The characters look nice, and the plot is interesting.

My only complaints are

  • Its hard to move
  • I swear I never have enough fuel.
  • When the third challenge ends, you are sent back to the challenges, and softlocks the game, as you can't leave.
  • The really high ledge right before the flag in challenge 3 is insanely hard to do, and it feels nearly pixel perfect. Maybe just 1-2 tiles lower?
  • The isometric view in the simulation is trippy, because you don't move very isometric-y.

Overall, a solid 8/10 game, for a beta version. I'm sure the full version will be awesome!


(I Would reccomend GBStudio Central for tips on how to make isometric movement)

Holy Crap thats so good! Thanks so much!

Oh, sorry

Wow, thanks so much!

Thank you so much!