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Eliasar

15
Posts
4
Followers
2
Following
A member registered Jul 02, 2015 · View creator page →

Creator of

Recent community posts

Fun game. Got a little bit laggy after like 100k points, but I was entertained the whole time

The game was fun. It was like having a restaurant before Gordon Ramsey comes in to change the whole thing up. I liked all the stuff to do, except I ended up with a plate glued to my hand and had to go to the emergency room after my mental breakdown

Interesting mechanic! It took me a while to get the hang of the inputs, but eventually it was pretty good

Entertaining game! Didn't realize that the action was restricted to punching instead of timer based napping. Overall great job!

Neat and entertaining game! Congratulations on your first game jam!

Really neat card game. It became a bit trivial with the upgrade system where as long as I won a match, the opponent would never be able to win a hand

I liked this game a lot! Sometimes I was fighting the controls because it was a little floaty with the jumping; however, I was able to navigate the puzzles and finish the game. I loved the outro. It gave the game a lot of life

This game was a ton of fun! The last puzzles itched my brain in a good way. The controls were a little floaty at times, but I was still able to move around how I wanted. The music was pretty good!

This was an amazing puzzle game! I loved the design where there were 3 space gaps that you couldn't clear with the jump so you had to go around a different path. I was able to get to the final piece after playing for 20-30 minutes

Interesting concept. Congratulations on your second game jam game!

Intro was great. Movement was smooth. The Skeletons in the pack are always a hit!

This was a lot of fun! I would stagger the firing patterns of the enemies to create some more gaps. Since they fire on the same tick, there's very little room for error

Thanks much! Time constraints stink for getting diverse enemies in. Thank you so much for trying it out

I had to add the render feature after the fact. This is probably because I installed and removed the unity package some amount of times to try to get it to render. Once you have URP set up in your project settings, find your "URP_Renderer" object in your Project and look in the Inspector window for "Add Renderer Feature". Add the "Bullet Fury Render Feature" and you're good to go!

Thank you so much for downloading this and giving it a spin. It's definitely been a whirlwind of a month. All of your comments are right on point as well.