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Eliasar

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A member registered Jul 02, 2015 · View creator page →

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This was a lot of fun! I would stagger the firing patterns of the enemies to create some more gaps. Since they fire on the same tick, there's very little room for error

Thanks much! Time constraints stink for getting diverse enemies in. Thank you so much for trying it out

I had to add the render feature after the fact. This is probably because I installed and removed the unity package some amount of times to try to get it to render. Once you have URP set up in your project settings, find your "URP_Renderer" object in your Project and look in the Inspector window for "Add Renderer Feature". Add the "Bullet Fury Render Feature" and you're good to go!

Thank you so much for downloading this and giving it a spin. It's definitely been a whirlwind of a month. All of your comments are right on point as well.