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Eli28_xd

11
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1
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A member registered Dec 08, 2024

Recent community posts

Yeah, yours is the last one

Yeah, I do have that plugin and i was putting the negative and positive states even before using your plugin, but It dosen´t work anyways. Also the states doesn,t have the <Ignore State Scale>, or well, at least i didin´t put that notetag on my states.

I also did the same thing with <cheddare negative state scale target: 70%> but nothing change

Sorry but I have another problem. When I used the note tag <cheddare negative state scale user: 70%> in a skill, even when the enemys had 2 negative states I didin´t see any variation on the damage of the skill on the enemy. I did something wrong?

The bug was fixed! Thanks!

Hello! When I was trying to attack an enemy with the note tag <cheddare negative state scale target: 5%> i get the Type error: target.hasLifeFragileeffect is not a function. I have the plugin VisuStella Status Core and I already have set the negative and positive states.

Hello! I was trying to use the plugin, but when I used it with the VisuStella plugins: ElementStatusCore, Battle Core, ItemEquipsCore and the Core plugin; your plugin overwroted the functions of those plugins, returning the menu of RPG maker  to their original state. Idk if the plugin has problems with another VisuStella plugins or another plugins in general, those that I mentioned before are the only plugins that I have that affect the menu screen. 

Hello! How I could erase a data in new games? As for example, if I have a variable that is in 8 and I want that in a new game that variable to not be in 8 anymore , how I could do that?

Hello! I already established all the paramters of the plugin, but when i want to try to test it in the game I get a message that says "Reference_error CGMZ plugin is indefined". How do I fix that?

Thank you for helping me! Another question, the maxximun of face indexes is 8 or it can be more than that¿

Hello! I was wondering how i can make that the face reactions occur separately for all the actors, bc when i was making the templates, all the actors changes to the same face instead that everyone has their own reaction