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Eli_ka0z

2
Posts
A member registered Dec 06, 2020

Recent community posts

When you're working on the outside of the ship you see the stars and space etc... background, but when you go inside it goes away and all you see is the inside of ships hull against black. I think keeping the scrolling background of stars/space while inside would do alot of work to underscore the feeling of isolation in the wide swaths of emptiness

Great demo! All the essential elements are here, charming design, well written. Main gameplay loop is properly addictive.  

The map/computer screen should be bigger? Between  the planets, their titles and icons, the ship, and asteroid fields, things can get so busy it can be difficult to read critical information.

Is there a more efficient way of seeing mission/delivery information on the computer screen instead of the pause menu? When I'm setting a course I keep having to exit out of the computer, go back to the pause menu, read it, then go back to the computer. It feels organic, but too many steps?

Maybe one more element to setting the ships course? adjusting the scopes does alot to make it feel authentically trekish, one more  element in the process would complement that feeling I think

Overall, excellent, can't wait to see the next version

Cheers