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Elfium

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A member registered Jul 27, 2024 · View creator page →

Creator of

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Its fine, i recommend you to complete Day (Easy) mode to see the ending, this would defentely help you see some fire :)

Thank you for review, the game is intentionly "difficult" l, even tho there is a Day mode, where the game is much simpler - the night mode is for bullet-hell fans. Basically yes, the game is hard, each mode is supposed to be replayed so you can progress.

The slow burn theme is executed via 2 parameters:

-First one being the "slow-burn" attribute of the theatre composition

-Second: the main twist is that the floor is slowly burning down until you complete a game, where the whole theater is burned down and you win

Thank you so much, i literally spent this whole week making it by 18+ hours a day !

Thank you! Thanks to my friend who worked on a music!

Hi, i can agree they look alike, i intentionality made character "naked?" to show the vibe of sinner that doesn't even have clothes, so yes, they look like isaac :)

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Great thank you for your review, for my art i mostly use Inkscape, its free and its Vector art, give it a shot !

I hope you overcome this challenge :)

https://elfiumdev.itch.io/chairs-for-sinners

Hope you like it

https://elfiumdev.itch.io/chairs-for-sinners

https://elfiumdev.itch.io/chairs-for-sinners

https://elfiumdev.itch.io/chairs-for-sinners

How does this game correlate with jam theme?

Thanks for playing!

Glad you had fun!

Thank you for your review! Dont worry - night mode supposed to be extra difficult, even I completed it only once in ~50 tries. Each mode is approximately 2 minutes long, if player dies - new wave won't spawn, so ye, there are tons of chairs supposed to be after.

Actually being on fire is not for a cosmetic purpose, you can notice a round progress bar indicating total time you can stand on burning floor, if it fills - player dies. At some point you will be forced to step on it to dodge chairs, but be cautious to step off after!

holy AI-slop UI pvp nonchalant larp-sigma

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Thanks, I appreciate it :)

I can't use shades of 2 primary colors used in game right? No occasional shaders / effects that change those 2 colors slightly? No alpha modulation changes can be made?

leave a comment if something doesnt work!