Thank you, I'm glad you enjoy it!!
The game is made using GBDK 2020, a development kit in C, and with the help of other tools to convert images, a selfmade software to create the levels, etc. There are some other ways of creating a game such as GB Studio which is a popular choice (but that I've never tried).
ADOFAI is a good demake idea, but there are some console restrictions to keep in mind. The background is a grid of 8x8 tiles, and some rhythms would result in a misalignement of the tiles on the grid. This might be hard to create all the visuals (but it's still possible technically speaking). Using sprites instead of the background as the game tiles would likely not solve the issue since its limitation is 10 for the same horizontal line (so some tiles may not be rendered at all). Not sure if it's clear, but yeah it might no be that easy, good luck if you work on it!
We've come full circle with the GD list of the levels lol. It's funny because in order to create the levels, I recorded the music into mp3 files and imported them in GD to make the gameplay, so the gameplay versions actually already exist (but are not uploaded). If you recreate them, they should be easier to finish since the physics are more forgiving in GD, have fun!
TiTi
Creator of
Recent community posts
I'm not planning any save system right now, my focus is to fit as much things as possible in a 32 kB cartridge (that's the "challenge" I set myself originally, and it helps me to avoid adding too much features). Since there's no save, every level is already unlocked when booting up the game and progress only affects cosmetics. (Also, I have to say that I haven't looked yet at banking or saves at all, but it may come with future projects!)
I was quite surprised when I discovered famidash a few months ago, I'm glad that I'm not the only one trying to have Geometry Dash on a retro console :D
It's a very fun and challenging experience to make! The coding part is pretty much done, now it's about level and music design. And I can tell it could be challenging... for players this time!


