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Harry-James Linford

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A member registered Nov 04, 2019 · View creator page →

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Hello all thank you for the kind comments, Yes sadly we ran into a few technical  issues, we had multiple branches on Github, a lot of logic is already in the editor but we as a team need to refactor it. i.e. we have the functionality in some assets but need to apply it all to the final models. 

We are planning to implement these changes within the next couple of weeks Additionally to this, we enjoyed it a lot so we're looking forward to developing it a bit further.  As I made a small design document with some further concepts.

Sadly I didn't get enough time to implement these changes but I wanted something there and present for the Jam. I also didn't even write the controls on the page. (This will be done after this comment). 

Hi Indee, I've been looking at a way to make a web browser version, it's currently not possible on Unreal Engine 5. I primarily use Unreal Engine 5 for my projects. 

So if that's the case I won't be able to participate in future Jams, which honestly is a shame. I hope this can be rectified whether you will allow games to be submitted as a windows build (as I have done). Alternatively if UE5 implements a method to do so then I would make a web build. 

Please let me know how you want to proceed with this occasion. 

Hi indee, thanks for the kind response. Yeah me and my friend decided very early on what the concept was.

I decided to make it a 2.5D game with some blueprint collision boxes that allow the player to use 3D movement. This may cause some of the issues with the box getting stuck as well. (UE5 physics for me are still a bit tempremental I have a lot to learn). It's why I implemented the R/reset button as ideally I want people to finish the game but the box can be unpredictable at times. 

It definitely will need some optimisations. But again tried to pack as much as I could into the game with the allotted time. 

As for the tutorial i agree, a few people had trouble working stuff out as well as the teleporter was a thing (would of liked to implement a cutscene to show the teleporter activating, ran out of time). 

I'll have to look at trying to make a Web build. Usually when I make projects I just make them as I have here, as a Windows.exe. File. 

Thanks for the kind words again.