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Eldar0

8
Posts
6
Followers
A member registered Aug 09, 2025

Creator of

Recent community posts

Thanks for playing, glad you've liked it.

The location marker was made bigger in later patches but only for 3rd and 5th chapters, I didn't expect someone to get lost at 2nd one. Not blaming it on you, different people just play differently.

Hey, thanks for playing. I'm a PC-only gamer and only ever used controllers in fighting games, so choosing a controller over mouse is a weird choice to me. I can probably add a controller support since I have a controller to test with, but without auto aim it would probably be very hard to play since this is basically a shooter game.

Thanks for the detailed review, I appreciate it a lot.

The characters exploration and story in general is lacking in the game, I'm not very good at this kind of thing.

Skipping progression because of just not seeing the button was a problem among other players as well, something probably could be done about it. Cars being diffucult to aim is intended, if you master it, it becomes the best ability in your arsenal because of its damage and stun capabilities.

Glad you liked the game.

Hello, your current task is always written in the top left corner of the screen. Assuming you were in chapter 1, after defeating enemies you need to return to the area where you spawned, specific location to trigger the dialog is highlighted.

Hey, this one hooked me for a bit but I couldn't use anyone but the lasso girl, with my most "efficient" strategy being the lasso spam at the right top corner of the map. The other girls just don't deal enough damage to kill anything.  Maybe I missed something, please correct me.

The character cards have aliasing issues, mip maps probably can help with that

Very interesting concept. I won at second try however I still don't understand how the mana relation works and how to beat the game without inflicting any damage. Also please write somewhere that you actually need to find where all the girls are at the same time because I initially thought that I need to seal them one by one and this is why I failed my first run xd.

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Good to see a fellow 3d game in this jam. Loved the chaotic cutscenes. Soviet Rangers are definitely my favorite. You also got a nice variety of gameplay modes, that's really good.

If you are planning on continuing development, here is my feedback: tutorials inside the game explaining controls and goal for each partucular gameplay mode would be nice to have. I got stuck for some time trying to get into the hatch because I didn't know I needed to turn immediately after entering while the game immediately pulls you outside if you just continuously press W. In a fight with flamethrower guy I first thought that I just needed to escape from him and spent minutes searching for the exit.

I know you are imitating PS1-era games, but oh god the scenes with static camera. It can be really annoying trying to move your character with it when you're already used to usual 3rd person camera controls from modern games (this applies to Dreams of Leaves as well). This is just my personal opinion though. Also it is diffucult to hit people with a pistol using mouse and keyboard since the game only allows to fire in 8 directions, it seems.

Overall great game, I looked forward to it since I liked Dreams of Leaves and it's narrative through cutscenes and it seems that you managed to make more content this time, very nice.

Thanks for the kind words. I'll look into making flying speed upgradable like HP and other abilities.