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Elanis

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A member registered Jul 22, 2019 · View creator page →

Creator of

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Thanks for the review!

Glad you enjoyed the game :)

The look up/down was indeed unusual, and that's because (I think) I failed the size of my assets 😅 The player is something like 3.5 meters high but since I couldn't spend time to re-do the map (nor had the motivation), so I cheated a bit and tried to hid this ahah.

Now, I feel very stupid because there's a big "Interact - E" that pops when you look at the screen 😂

It's a pretty cool game! You succeed to make some really cool puzzles :)

I needed a few run to get used to it but now I feel pretty confident I could win a game at some point (I kept running out of time on the last screen).
Really nice game! :)

Don't worry, I did no tutorial on my end either! 
I'll give it another go now that I know more :)

Firstly. I love the music when you choose join the lobby 😂

But one little problem ... I didn't understand how to move and peck 😅

I like the gameplay and the idea!

It's definitely not easy to control both at once but that's where the fun is, right ?

I didn't understand what energy was at first, I thought I was limited on where I could shoot. But not at all 😅

Good game overall :)

Cute idea. I didn't understand what we had to do at first. I thought I had to gather only with the red ones and it missed some feedback on when they joined my group. But otherwise, really fits the theme :)

Really nice story :)
It relaxed me as much as I relaxed the other character!

Fun concept!

Nice little game! Makes me think of Dorfromantik. I liked playing it :)

I get the idea of what you wanted to do, and I like keep talking and nobody explodes. But I wasn't able to understand where I had to do something, it felt like I could interact with nothing 😅

Some of the puzzles because of randomization became pretty hard! But I like the idea :) Well played!

Of course you had to make a music 😂

Nice concept, visuals, sounds!

Two minors issues: it's sad the mobs keeps focusing the same tower and don't spread on the road, and I think there's some cost balance issue, I can't afford towers most of the time when I need them

Nice idea!

I struggle a lot to catch shells, I've been able to catch only 5 in more than 5 minutes. I tried left/right clicking and holding but it doesn't work like I feel it's described under the game. So I probably missed something.

I like the visuals!

Nice game! I'm definitely not the target player for that kind of game ... but I enjoyed it, and laughed a few times :)

Still, I succeed to beat the boss!

Also nice visuals, sound effects, and the UI/UX really reminds me of what I could play with final fantasy on my nintendo DS two decades ago. A real nostalgia moment ahah 

Fun fact, I had a smilar initial idea, but I didn't go with it eventually. You did it pretty well!

There are a few weird things with controls (e.g. sometimes I jump and can't control my character when flying), but I'm usually bad with these games so that's also on me!

Visuals are cool, the idea of jumping on the twin's head is pretty interesting too.

I had a bug where one of the characters went off screen and I couldn't control it anymore. But otherwise, pretty nice game!

The idea is interesting, but the controls are difficult. It doesn't support AZERTY keyboards by default and I had issues understanding that I had to activate the magnet, and how.

I think I agree with some other comments, with some qol and fixes, could definitely become a good game!

The game fit the theme pretty well!

There are a few hiccups gameplay-wise but nothing major. It's sometime hard to put the book in the shelf (it keeps falling). Also, I think I found a glitch since you can keep the book return tab open at all time and basically have a wide place to put all the books.

However, I share Bauke's opinion about AI used in this project

I'm very bad at this kind of game so I didn't go very far. However, the idea of magnetism is a pretty cool gameplay idea :)

Also, I'm happy AZERTY keyboards works without issue!

(1 edit)

Here we are with another idea I wish I had! Writing a small text-based RPG for a gamejam is definitely great scope-wise :)

I enjoyed that experience. And it feels like it's well-balanced in terms of difficulty. I won, but in 10 days, so I could have lost with enough wrong actions (or if the random isn't on my side!)

Pretty cool!

EDIT: Forgot to say, the characters are really cute!

 I liked the game :)

The game is cute, I love the design and colors. Lots of small cute details, like the how game title appears. The music and sound effects are nice. I like that you did a pitch change to the "woof" it's working well!

The DLC line made me laughed a lot.

As nice to have QOL, that's cool to have AZERTY keyboards working directly, and the ability to press space to read faster :)

My few (minors) issues when playing were:
- I didn't understand that we could reuse sheeps for pastures at first
- Moving sheeps is difficult sometimes when they get stuck in corners
- I had issues find the island

Overall, a pretty good game :)

Thank you for trying the game and reviewing ;)

I love the narrator remarks in the main menu and in game :)

Thanks for all you reviews 😅

I didn't imagine a lot of people would test this game.

This was a 11 hour rush into a gamejam, so it's indeed very limited and bugged.

Bonsoir !
Félicitations pour ton jeu, est-ce que tu pourrais ouvrir un ticket (!newticket) sur le discord qu'on puisse discuter des récompenses ? Je n'arrive plus à me rappeler ton pseudo sur le discord, désolé !

Hi ! Yup, because it's my own js library, I got problems keeping 60 FPS on a scroller like that without using 100% CPU :D Still some improvement could be done indeed. Thanks for your comment !

Thanks ! Yeah, I missed sounds as well

Thanks !

Thanks ! :)

Thank you !
I'll let the player drag pieces in the future. Automatic repositionning is not really cool for the player.

I'm preparing a bigger version for Steam :) You might like it. Will set a devblog on itch.io when the steam page is approved ;) 

Thank you for your live review :) I kept in mind some of your ideas !

I want to add it and more features in a future version :) Thank you for testing !

Ahah ! Funny :D

I'm really looking further into the game and want to expand it and even publish it as a real game :) Glad you appreciated it !

Thanks :)
I used React (the javascript framework) to make the game. That was a kind of a challenge to me :D

NB: FYI, i'll make some updates in the next weeks to improve gameplay (i.e. with history or cursor move) and make history a bit longer :p

Thanks :)

(1 edit)

Merci beaucoup de ton commentaire !


Pour répondre à tes interrogations/remarques:

- Malheureusement, oui le jeu n'a pas assez d'histoire, j'espère pouvoir continuer de développer l'histoire et en faire un jeu à part entière :)

- Le bug du backspace n'était pas présent lors de mes tests, il a été report le lendemain de la clôture de la Jam, ça doit être une spécificité d'un navigateur précis (j'ai dev sous Opera), je l'ai réglé mais j'ai préféré ne pas faire de mise à jour pour laisser le jeu tel que présenté

- Enfin, l'autocompletion et l'historique étaient dans la todo-list, mais je n'ai pas eu le temps d'en faire plus :/

Encore merci :)