Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

el2679

4
Posts
A member registered Sep 17, 2021 · View creator page →

Creator of

Recent community posts

The concept is very fun and I really like how the player has a spotlight around them so you know when you're caught (and the employees' lines of vision).

I would say I had a bit of a hard time moving around the way I wanted to, but I think that has to do with the rotation and the changes in location. I like the lives marker and it's pretty cool that it's represented by pencils. 

I honestly could not get far in the game. There are some games similar to this where enemies are alerted of the player's presence in a certain range, and either chase them or the player gets caught if they enemy is alerted for too long. I think for this game, chasing would make more sense and it might make the game easier for some players (since they would have a bit of a chance to get away instead of automatically restarting). However, overall I thought this game was well put together.

I enjoyed the game and the concept. I thought it was pretty fun to play and intuitive. I would say the main feedback I have would be to work on the UI. Sometimes the blocks blended into the background, and it was difficult to see if there was a platform or not. I like that the portal is a different color, but when I first saw it, it looked the same as the windows in the background. I think that can be fixed by making it glow or be bigger than it already is. Another solution could be to have everything in the game be pixelated art while keeping the background flat, and this would make it more clear what the user can interact with. I also didn't know how many balloons I had until I full screened the game, but I think that is a simple fix of size. There was also a bug where I couldn't double jump in the first level, but I could for the other levels - not sure if it was a bug, but I found it a bit strange. 

This game was fun to play and the art is very nice. I like the tutorials and the lightbulbs. The texts helped a lot when playing, and the powerups were very helpful. I also thought the different weapons and the scroll to change were fun to use.

Some feedback I have include that the enemies following the player all the time doesn't seem to work well. It is a nice feature for the enemies to chase the player, but sometimes I could not fight the enemies since they all chased me. There was no way to fight them without taking damage unless they backed up enough for me to get on the platform, but they stayed in the same spot. I think if the player is on the same platform, it makes sense for them to be chased, but if they jump up or down, the enemy should lose their aggro after a short duration. 

Another thing I noticed is the player keeps their health from the previous level, but if they die they spawn on the same level with full health. They also spawn with items they picked up before dying. I think it would make more sense to spawn them with the same health as when they started, but to include health pick ups on enemies.

I really like the concept of the game and that the player has different abilities to help them through the levels. I also thought the tutorials were very nice. My initial instinct after knowing that fire was right click was to use right click to double jump with air. It does feel intuitive to double jump with space bar, but I think it might be nice to have it linked to right click as well. This would keep the right clicking consistent for abilities. 

I like that the abilities can be switched, but some feedback for that include maybe using scrolling to switch. There were times where I accidently used the right button to try to switch and I ended up using fire instead (this could just be a me problem). I also think that the player shouldn't be allowed to switch to an ability they cannot use at the moment. The count on top does help with figuring this out.

Overall, I think the game was pretty well done and the gameplay was pretty smooth. The art was nice and I liked the animations.