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El_Sheppe

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A member registered Apr 09, 2023 · View creator page →

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I really liked this game. I liked the mechanic, buggy as it was, but perhaps it was the bugs that made it even more fun. I liked the variation of different mechanics and how they mix up, even though none of them were really explored too deeply. I'd love to see this game continue to be developed, to see where else you can take these different mechanics. 

Another thing I loved was the very charming art style, while keeping the levels clean to not take away from the gameplay and keep everything as precise as a physics based egg-throwing game should be. I also liked the contrast of cutesy animals and the darker story. 

A little short but sweet. Unfortunately it wasn't always clear what to do and where to go, but the mechanics worked well and I enjoyed being a hooded hero boogying through a castle at mach 3 poking all skeletons to death. 

As always, you guys come with absolute bangers, with tonnes of polish and great attention of detail, great stuff. 

I'll try to not repeat what others have said and mention other things:

I liked the level design. To the point that at certain moments I loudly exclaimed "oh you bastards" because I was always 1 block off from a "clean" solution. Of course it wasn't actually frustrating at any points, it forced me to think differently and in the end the result was very satisfying. 

Another neat bit of detail were the "cutscenes" between levels, where it was obvious it's the same person, just two sides (literally). I also like the way audio amplifies the pieces of dialogue. 

I usually feel like I should include at least some downsides to a review, but this time around I feel like I would be way too nit-picky and I don't wanna be mean. All I can say is, I want more, keep em coming! 

Overall a very fun game with a lot of good ideas and mechanics. Unfortunately my experience was made worse by a couple of game breaking bugs, such as random sliding to one side. 

I really like the twist on the typical rogue-like trope, where instead of adding new abilities, you subtract abilities. Unfortunately, at least in my experience, this leads to certain setups where it would give you an advantage in regular game, but would make it almost impossible to win a boss fight. It's an interesting concept, just needs some balancing. 

Another thing is that there's not much point in actually killing all the enemies, other than the boss, which is kinda the point of a shooter game. When you can just run around them or let them shoot each other, 

One thing I did really like is the level design and the destructible environment. It was nice having a choice of either sprinting around it or blasting my way through. The graphics are also very well done and added to the atmosphere. 

In the end I finished the game on my third attempt, wishing there were more levels and more things to do, because overall the gameplay was quite fun. 

I found this game quite fun. It compensates gameplay with a really compelling and funny story and great atmosphere. The ending was (maybe unintentionally) really funny, where the game simply closes to desktop without any win screens or anything. 

That's not to say there wasn't any gameplay. I liked the way the game switches it up, with different drinks pouring out differently, even though most of the time it never posed too much of a challenge. One thing I noticed is that some drinks (like the cola) blended in with the brown background. Also as a non-drinker, it wasn't always immediately apparent which drink was which. 

Overall, this was a very fun game, to quote my partner, "I could hear you wheezing all the way from the bathroom."