I'd like to ask what the ratio of PC downloads vs Android downloads for your game is like. I am not sure if you are aware of the bots on itch who nag every developer to create an android version and endlessly spam their comments sections. It might be taking away dev time, but who knows.
A better metric would be to check Syahata's purchase analytics.
If you are running around fixing bugs for a version for a tiny portion of the playerbase (who do not even pay for the games) then it does not make sense to support that version.