Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ekpap | IM/MORTAL

17
Posts
1
Topics
6
Followers
2
Following
A member registered Aug 30, 2023 · View creator page →

Creator of

Recent community posts

Thanks :) Debating whether or not to push this to a finished state for the sake of listing on steam, and this comment made me consider maybe!

Yo! I wanted to follow the theme and be generous about sharing my project and ideas. Maybe it will inspire someone else? Overall I’m very happy with where the project is headed. This is my first time using Unreal for a game jam; I use Unreal for work, but most of that has been focused on asset imports, textures, and shaders. I am learning Blueprint as I go lol.

The game will be titled: ‘The Murder of King Mere’ Planning for it to be a blend between Disco Elysium, a “tit-for-tat” favor system (with some NPCs being generous), and the aesthetics of the northern regions of Skyrim. Set in a world called “Darkway”, a world that I have been world building for FAR too long.

About the City of Ink: The City of Ink is the furthest city from the Light. Part of the Ancient Kingdom of Salt, the city of Ink is the oldest city on the Isle of Dogs. In years past it was the Capital city of various Empires. The King of Ink is now the diplomatic lead of the Isle, and leads meetings and agreements between city states. King Mere was the King of Ink.

Feedback is appreciated! Let me know what you think, and I’ll make adjustments as necessary. If you’re inspired by something, let me know!

For sure! I want to go back and do a cleanup pass on this when I find the time :)

Thanks ReindeerFlo :) I appreciate it.

Initially I had the code set up so that when you collided with something / got a miss it made the ski speed = 0. Makes more sense, but after a few times of missing / crashing it became frustrating. Also my fiancee played it (who is not a gamer) and was avidly against the crash mechanics lol. Maybe if I introduced a slow instead of a crash?

Haha yeah it does take a bit to figure out … I’ve received a lot of great feedback I still need to implement. Did you by chance talk to the NPC characters? They will give you stuff to do.

Yeah there’s a lot, I need to find the time to sit down and play them!

Yeah I need to do a pass on he controls when I have time :,) shared it with some friends who have a ton of game dev exp, and they mentioned a rhythm system that conforms to the player would likely work the best.

Thanks for playing Asafe! :) glad you enjoyed the xbox controller inclusion and the game!

All finished!

Thank you for sharing this info Althar - I'm going to make a little controls infographic right now so people have the info they can click with the mouse :)

Thanks for playing Flyingrollercoaster! :) And true, I need to make a change to the logic behind the beat. Right now it measures 180 milliseconds BEFORE the beat I'm pretty sure, and only a little bit after (maybe 20 milliseconds?). I need to go back into the code and figure out how to make it 180 milliseconds before and after so it feels better to match the beat.

Thank you Dundii 🫡

might be browser. HTML5 export will slow down the more ski paths there are too as it tracks the pixels. Also the snow particle system slows it down way more than it should.

And not sure why the opening is slow for you- it’s a gif essentially. I’ll check the code :)

this is actually crackeD - Amazing game for a game jam!

Super creative - shoveling the snow is fun. Also love the art style with the simple 3d and purple-blue coloring.

Love the opening narrative setup - reminds me of those typing games from elementary school.

I love the art in this!