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einnjo

19
Posts
A member registered Jul 09, 2020 · View creator page →

Creator of

Recent community posts

Thank you. I'll try to factor in the speed of the collisions next time.

Thank you, maybe next time I'll add more hints, and make it so the alarm only beeps a couple of times after the hit.

Thank you! I'll make sure to include arrow keys as an alternative next time.

Happens right at the start, only if I bash him around while he is collecting the coin.

Loved it!  The art is pleasant and the sword activation sound is very satisfying.

Very well made, I like the gameplay a lot. The npc arrow sometimes bugs out and starts flickering in opposite directions.

Interesting concept. At first I was lost, but I got the gist of it fast enough. I liked how the mechanics where presented, and the puzzles seemed to be designed with care.

I had fun playing it with a friend. Congratulations on shipping. The ball is chaotic indeed, maybe too chaotic.

It's fun! I liked getting into a flow of sinking and jumping. Nice mechanic. Most of the time I  got lost while sinking into the shapes.

Congratulations on shipping your game. The art is good and fits nicely for being self made. I didn't feel out of control while playing the game.

I liked the combination of the music and the dance-like movement of the chef  while not carrying anything. I actually just spend a lot of time just dancing around. Would work very well as a classical dance simulator. Serving the orders felt buggy since I wasn't rewarded any points after fullfilling them.

It comes together really well, the theme the music, the story, the sounds. It's also fun to play! Event though I some times felt I was punished in mistake.

The controls are interesting but the screen movement is too janky. I like the aesthetics of the ship and the engine.

Good job on the story telling and the gameplay for the different scenes. Love the music. In the asteroid scene I could just go out of screen during the whole time to beat it.

Maybe it's because my keyboard doesn't have actual arrow keys, and just emulates presses, but the controls seemed a bit buggy and I couldn't steer the chickens relieably. Good job on shipping before the deadline!

It's fun. I would make the after gameover reset time as fast as possible with these kinds of games. Loved the small randomization and the new mechanics that were introduced gradually.

It's fun. I would make the after gameover reset time as fast as possible with these kinds of games. Loved the small randomization and the new mechanics that were introduced gradually.

Very nice concept, liked the idea of queueing enemies and then handling both protecting the bunny from the spikes and getting the enemies past the bunny at the same time. Would like more mechanics for the pole besides pushing.