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Eiim

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A member registered Jul 20, 2020 · View creator page →

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That processing speed makes sense, I figured it was something like that and it didn't have much of an effect on my gameplay. I might have to check back in a few days to try it out with working upgrade pricing though, should be quite good in that state!

Thanks for replying!

Such a different take on the idea, but it was hilarious!

It's quickly clear that the challenge in this game comes from the control scheme, which in of itself is not necessarily a problem. However, the awkwardness of the tilting becomes a frustration when the winds can shift by over 200kmph in an instant. I think it would be play much better if the winds shifted more gradually, even if they were just capped at shifting by 50kmph at a time. I'd also have liked it to have been a little clearer how I'm tilted, as I sometimes got tilt alerts when I seemed almost perfectly upright to me. The shaders are pretty, though, and the level design solid. It was unfortunately a little taxing for my (decently high-end) system at times and I got some lag spikes, but nothing too problematic as the *very* smoothed mouse controls prevented you from reacting too quickly to anything anyways.

Between the increasing rate of pandas and rising fence repair costs, I'm not sure how it's possible to accumulate $100 in this game for even a single upgrade.

(2 edits)

Increasing the processing rate apparently makes it go down?  It also doesn't have the cost displayed. Otherwise, fun!

Edit: After a bit of AFK, it seems that the game doesn't actually complete, nor that any of the upgrades increase the value beyond $10.