Hi RaZere! Sorry the controls didn't hit the spot for you - they could definitely use some coyote time for more forgiving jumps, and a little pause after a death. Thanks for playing. :)
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Thanks so much fleurie! :) It makes me happy that you and your boyfriend enjoyed the music so much. The music's a chiptune version of A Hat in Time's Battle of the Birds level, so if you haven't played AHiT, check it out! :)
Hi WifuWaffle! There are two causes which might be the issue - one is that the framerate doesn't run super fast in some browsers, so you can definitely try it in another or download the PICO-8 version (if you're willing to spend $15 on the PICO-8 Fantasy Console). There's also a chance that your jumps aren't working when you run off a cliff because I didn't program coyote time into the physics here. My future games will all have coyote time though, so that will help in the future!
Thanks for giving the game a shot. :)
Thanks THE0R! I always love adding color palette options (cause I loved how they handled that in Downwell) and I feel like most people don't explore the options! Glad you appreciated that touch. :)
Hi Arnav! Thanks for playing, and thanks for the feedback. :)
Yes, coyote time would have been a good choice - I've implemented it in later games, but didn't have the know-how back when I made AHoT. The collision issues are 100% in my code (some PICO-8 games have amazing collision), and the unresponsiveness is likely due to the game being played in-browser. Thanks for the compliments on the music and SFX, I'm still quite proud of them! :)
Hi Alli-o! Thanks so much for playing, and I'm glad you had fun! :)
As for a download, that might be something I offer in the future! For now, my PICO-8 titles are web-only. Sorry about that!