Thank you so much for playing and for the great feedback! If it helps, I still have a hard time finding the souls and I programmed the spawn points lol... Definitely could be improved. Glad you enjoyed the game!!
Jake Gollub
Creator of
Recent community posts
I'd love for you to check out our game Deadtective !! We made a murder mystery game with lots of replayability! The killer could be one of any of the 24 party-goers and its up to you to listen in on the guests, interrogate ghosts, and narrow down who the killer is before it's too late!!
I'd love for you to check out our game Deadtective !! We made a murder mystery game with lots of replayability! The killer could be one of any of the 24 party-goers and its up to you to listen in on the guests, interrogate ghosts, and narrow down who the killer is before it's too late!!
I was the programmer for the game Deadtective and I would love it if you gave our game a look! We started the jam a little late but we had so much fun making this cute top down murder mystery game with some really funny dialogue.
Here's a lil snippet of the gameplay!
I've been so hyped about seeing what people come up with for the theme this year!! Please send me games to try, rate, and give feedback on if you want it. I'm also curious how everyone's jam experience went! Personally I managed to create a game breaking While loop statement in the last hour before the deadline... so I'm just glad to have a working build for people to play. I hope everyone's taking a deserved break afterwards :)
We started our game Deadtective a little late in the jam but we're still proud of it and would love to know what people think!
If you're curious about the gameplay, check out this trailer!
Thank you for the feedback! For the bone levitation, it's set up right now where the bones only levitate when they are in the range of the cursor but I agree that can be frustrating when they fall out of range if you move too fast. I think I will either make the range more defined with a clear circle or make it so that bones stay affected as long as they started inside the range and there is still mana left. I'll also add in the spacebar for jumping and hopefully clean up some physics issues before the final release!

















