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A member registered Jan 07, 2019 · View creator page →

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The sliding doesn't help with that. I went at it again on sunday and made death work, but also fine-tuned the player controller; by making the player stick to surfaces properly, and implementing a (smaller) double jump, the controls are a lot more precise and forgiving. Glad you enjoyed nonetheless.

Thank you, I'm glad you appreciate it! I had some more ideas but unfortunately getting the basics of the controller to work ate most the time I had for the jam

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Thanks! I didn't mean to oversell. Any surface counts as being 'grounded', so you can climb and jump from pillar edges.

I tested again and the floor indeed doesn't trigger the gameover screen. Might fix, but for the rating period the project stays as it is (jam is over, that'd be cheating).

That made a huge difference, thank you! Very useful managers and a nice project structure...