The sliding doesn't help with that. I went at it again on sunday and made death work, but also fine-tuned the player controller; by making the player stick to surfaces properly, and implementing a (smaller) double jump, the controls are a lot more precise and forgiving. Glad you enjoyed nonetheless.
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Thanks! I didn't mean to oversell. Any surface counts as being 'grounded', so you can climb and jump from pillar edges.
I tested again and the floor indeed doesn't trigger the gameover screen. Might fix, but for the rating period the project stays as it is (jam is over, that'd be cheating).