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EENAHH

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A member registered Mar 08, 2022 · View creator page →

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Super solid entry, and a stellar idea! Lots of good work here and a great use of the theme. Forcing the player to get close in order to deal damage was an excellent decision for the core of the fight. Could do with more time to evade attacks since the player is usually so close to the source, but there's a lot of fun in there trying to dodge attacks with tricky orbital movement. Overall I felt my max speed was slow compared to the projectiles, I'd like to be able to dodge them reliably without having to to use the teleport all the time. 

The lag spikes are the biggest draw back. When performing evasive burns the frame rate is drops down to slide show levels on my machine. It adds another level of difficulty to what is already a tricky game to get used to. On the topic of difficulty I'd prefer to not lose progress on a game jam style game, and I'd feel encouraged to play riskier if I didn't have to restart from the beginning. Difficulty is ultimately the developers choice though. 

Artwork was super cool! Each planet really has a personality of their own. The biggest aesthetic wrinkle is the sound effects, the 8-bit works well but most of the sound effects have a harshness to them. You might want to try balancing their volume out a bit also. Music slaps tho, amazing work! 

Fantastic work! With a little polish and optimization this would be a nice prototype. You should be proud, especially for a first game jam submission! Well done :D

Thanks so much for playing, and congrats! :D

Thanks for dropping in! I'll take your suggestions to heart, many thanks for begin so thorough <3

Hey! Thanks for the feedback!

I felt I was able to cheese the bosses a little bit but it was very fun regardless! This was a great time, congratulations.  

That perfect dodge is incredibly satisfying!
Well done on this one :D

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Fun, lighthearted and funny! Made me laugh aloud and wakeup my roommate. Well done on this one! 

Hell yeah! Incredibly polished! Very well done! 
Took me a while to get used to looking at both the wheel and the boss attacks but eventually I got the timing down, it was hard to get my eyes out of the corner and on to all the pretty pixel art. Mechanically satisfying and has a very nice escalation. 

Hat a lot of fun playing, congratulations! 

I'd love a review! I made the game Hellix with a few friends of mine. Plays kinda like a bullet hell but the player doesn't have health, it's my first time making a game like this and I'd really appreciate all the feedback I can get :D
(Revolverse CCG was very cool btw!)

Link: https://itch.io/jam/boss-rush-jam-2025/rate/3294029

Always looking for feedback! I just woke up after yesterday's final push and have been loving all the games out here. I think spin to succeed has one of the best mechanical uses of the theme so far! 

The game I worked on is called Hellix, a bullet hell style game. The team also decided that the player should have no HP bar, not sure if that was a good decision but here we are! Thanks for this thread :D 
Link: https://itch.io/jam/boss-rush-jam-2025/rate/3294029

Great thread idea! Just woke up from yesterdays final push, and now there's so many cool games to play! 

Me and my team made a game about banishing demons! 


I hope you have fun :D
https://itch.io/jam/boss-rush-jam-2025/rate/3294029

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Hey thanks for the review! Totally agree with what your saying, losing the player off the edges of the screen is one of the big things I wish we had time to fix! That and a little banishers manual with all the runes and what they do.

I checked out your game also and it was a lot of fun, thanks for taking the time to stop by!

Motorbike go burrrr