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EdwinDrood

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A member registered Jun 06, 2025 Β· View creator page β†’

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Ok! That game was awesome! I really appreciated the aesthetics. I grew up playing old apple computers in my elementary and grade school classes. So the graphics reminded me of old game  like Oregon Trail. I'm not sure that was intentional. But I thought the music was amazing! It sounded like a bit crushed Moonlight Sonata. And just everything from the presentation to the spanish I thought were really cool touches. I don't know why but having spanish made it creepier for some reason. lol I guess it's because you don't see it too often. I loved it! Awesome job!

I'm so glad I got around to playing this game. I think it's totally full-featured. But I can understand wanting to work on it more. I love the avatar in the store front. All the UI fit together and felt seamless. The lore behind trying to achieve nuclear fusion made the whole ordeal feel important. I felt it was oddly educational because it's always cool when a game incorporates real-world elements that the player might not be familiar with like the periodic table and elemental weights. And I really thought the concept of Morning Starter being a frame to create a star and start a morning was such a cool and creative take on a theme and probably the most creative I've seen. I'm blown away with how thought out this was. I want to execute projects with this level of polish when I enter future jams.

thanks EZJCat! You were supportive since the beginning so thank you for taking the time. That was really cool of you. Yeah, toning down the difficulty next time for sure

You are totally right! It was a choice to not color code the keys. I purposely made the game confusing. There is a game I like called Gravity Bone. It’s a FPS but when you press 2, it makes you think there should be a gun to switch to but it’s missing. I tried to do the same thing by having 3 keys labeled A, C and D with no B key. Looking back, I could have just made the doors and keys match >.<

Hey Rockii! Yea, the strat it to just keep running through Mike Myers when you get hit. Don’t let him stop you from getting by because the hearts restore your HP. I just didn’t get around to making health UI but you got 3HP lol

That’s such a cool rating! Purgatorial was one of the first games I played. But I guess I didn’t leave a rating. I’ll go fix that right now. I feel like our games played kinda similar so your feedback means a lot. I didn’t have much interaction besides moving so I’m happy it felt like an adventure still.

yeah, I will admit my influences were kind of all over the place. But it was my first experience doing anything like this and I had so much fun. I’ll try to make it easier next time!

Aww! I admit! I made the ending too difficult. But at least you had fun in the maze! I was going to add a giant ghost that could float through walls and now I’m kinda glad I didn’t…

I am always going to be a big fan of recreating phone UI in a game. I think that brings up a bunch of interesting questions about what model phone it's going to be based on, what the app icons are going to look like, and what will it be able to do. It's always fun to test it out and see how much functionality it has. Nowadays, it feels like all I need to go looking for a job is just a phone. So this felt very natural. I don't know if you remember the old Game-and-Watch games on the gameboy color. But it has little mini-games about making a cake that this reminded me off. I also appreciated the variety of games and mechanisms you all put together. Overall, great showing.

This was very cool. I always thought it would be fun to work in a cafe. So any game where you get to be a barista and make coffee is very relatable.  I like the whole bunny theme to everything. A world full of rabbits. I thought the UI was very fun with the coffee cup and holder. I like how frantic working felt. And it had a nice difficulty curve without being too overwhelming. All and all, super polished jam entry. Great job all around!

Great game! You guys managed to make something really cool. I have no idea how you managed to make such a full featured game only 10 days. I really liked the hand-drawn artwork. Contrasting the tutorial section with the 3D gameplay was really fun. My kind of game :)

I got 2.67 km. I think that's pretty good, no? I liked the difficult curve. Whenever I would miss a jump, I saw the other path with more water bottles and kept thinking, there has got to be a way to get up there. And once I managed it, I felt like it taught me to have a better sense of the controls and how to combine sprinting with jumping. That was really cool.

Aww! Thanks man! Honestly, all valid criticisms. I made the Timelord super hard to beat. And the UI was meant to be obstructive. But I don’t think many people liked it as much as me. Thank you for taking the time!!

coming from you, that’s high praise! Your game was one of my absolute favorites. The controls were extremely tight. And I would have played it for hours if I could. I have a special affinity for well animated pixel art ^_^

Aww, that’s such a cool response. Yeah, Lilith mixes up her riddles so you have to be careful! I’m confident you can get to the end!

This was such a good game. I really liked being surprised when I'm playing a videogame. So when I'm just jumping and platforming like normal and then all of a sudden, the game turns into an endless runner using the same platforming controls, and has pickups that add layers to the track of the background music, come on. That is so creative! Bravo to whoever came up with that. Talk about ambitious. I really appreciate the different ways you subverted expectations.  Like with the start button at the beginning. All in all, great experience.

Heck yeah! I thought this game was very creative. I am very impressed by the mechanics you went with. How the mouse controlled the hand and you had to click to stamp papers made for a very cool game-loop. I was so focused that I was totally surprised when the candle went low. I would be so happy if I made this. :)

What a cool game. I liked everything from the graphics down to the Raccoons with Internet Access descriptions. I think you nailed the presentation and came out with something that was not only fun but highly presentable and polished. It didn't feel like a prototype but more like something finished and ready to be shown. I could totally see this being made into a longer experience.

I thought the controls felt tight. I liked how the jumping physics felt mixed with the speed of the dash and the pixel animations that went a long with it. It all worked really well together which is impressive considering this was a team effort. So kudos to ya'll for coming together to make something cool.

If I could have any kind of nitpicks. It was that the R button is so close to the D button. So I lost my progress on accident once. But that's splitting hairs. I thought this game was the best! 10/10

aww! I’m starting to think I made the maze too hard >>. I kinda made it like a gauntlet like the old arcade machines. It’s easy to die but you never lose too much progress so it makes you want to try again. Make sure to grab the potion in the beginning if you want to defeat the Timelord!!

Thank you so much for playing! Yeah, the maze is brutal so that’s why I tried to make the environments pretty and to have the secret song so that people would play longer. I’m so stoked you tried it out! Thank you so much!!

You are way too cool for saying all that. Yeah, the off screen UI was intentional. I was trying to go for something stylish and so far everyone tells me they think they are having screen issues lol. For the sound effects, I would use two or three sound effects together whenever I needed something and I think that helped sell it. I really appreciate you taking the time to play! Thank you.

such a nice reply! I have no doubt you can defeat the Timelord. The best way to get past the bad guys is to keep running when you get hit. Thank you so much for taking the time to play. You are the best!!

it’s kinda like dark souls the way you get better at the  maze. lol I’m so so glad you liked it. I feel like have good taste in pixel art so that means a lot ^^

Oh yeah, this is a banger. What a fun little experience. I am very impressed that you had cinematics in a Jam entry. I haven't seen a lot of people try that. It was a really ambitious project and I feel like you executed on it beautifully. Excellent work!

I was not expecting a jam entry with this much depth. I think this makes for a very nice experience. It's games like this that prove that not everything has to be a side-scroller or a shooter. Thanks for sharring!

Yeah! You use a Beam Sword on the Timelord boss so I drew it so that it looks like he has a lightsaber lol

This was super fun to play! It was surreal playing your game because I saw you brainstorm ideas in discord. It was inspirational to watch you go from idea to finished product. I would totally play this kind of game!

YOU ARE TOO KIND! This was my first game ever. So I’m not used to any feedback. This comment is what I thought about when making this game. Made my day! Thanks for playing!

THAT’S EXACTLY the vibe I was going for. I wanted you to vibe and go to my world to hang out. But when it gets tough, I wanted the players to feel tested. I’m happy ^^ thank you for taking the time.

Thank you so much for playing! I really appreciate you taking the time. I know, it is pretty challenging. So I’m glad you played it! You are awesome!

This game was amazing! Where do I even start? This was such a good restaurant  sim. It reminded me Overcooked. But it had a story where you went to sleep and had this little introspective moments. Then right back into cooking! Such a good jam game. Excellent work!

Really cool concept and title! First off the logo design needs to be brough up. Most people didn't do a logo for the game because it deceptively difficult to make a good one buy you nailed it. I think it matches your game perfectly. I really like action RPG's so I'm a bit biased. But this game hit all the right notes for me.

This game was rad! So much interactivity. I liked that everything worked as it should. I could drag windows. Open files. And even do catpchas. Really cool idea. And I really like the hand-drawn UI feel to everything. It gave everything  a Yoshi's Island feel.

Yoo! Thanks for trying it out! I know the riddle is tough. I made it so the riddle is randomized too in case you solved one of them. I really appreciate you taking the time to play it! Thank you!

Ok, this game was more fun than it had any right to be. I reminded me of the browser games I used to play a lot in school. Very nostalgic. Thanks for the trip down memory lane!

This game is a certified classic. This must have been so hard to put together. All the different triggers and ways things have to be hooked up together. I wouldn't know where to begin coding a card game like this. And this worked wonderfully! I really like the items you chose for the cards like Apples and Knives. 

yooo!! Thank you so much! The maze is very confusing. But I’ll so glad you dug the art style. I think adding shadows to your sprites gives it a little juice, don’t you think?

This game was awesome! We don't get enough typing games, I don't think. I really learned how much I need to work on my multitasking skills. That game made me feel like an actual programmer at times lol. Really fun!

This was amazing! I can tell you put a lot of work into the UI. The instructions for the controls were not only clear but pleasing to look at. I like the choice put images with explanation. When you get into the game, there are expansive options and they all animate well. The battle mechanics feel weighty and significant. And I'm always going to be a sucker for anime-inspired chibi-sprite art. Even down to the choice of font for the timer or the musical choices, I think everything was well laid out. Super fun entry!

It can be kind of brutal. So I tried to make it as pretty as possible. Thank you so much for taking the time to leave such a thoughtful review. Your game was inspiring to play so it's an honor to know you played mine. ^^