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edubbery

18
Posts
A member registered 40 days ago

Creator of

Recent community posts

As others have mentioned: Extremely well done. The presentation and style in this one is off the charts.

I found it a bit too difficult to be any good at, but I’ll be looking forward to seeing this played with some skill :)

REALLY well done, y’all!

Once I started getting kill combos and things were picking up, it was really fun. Art, code, and sound firing on all cylinders in this one!

I wish I could’ve turned the character a little better and had a little more responsive controls. But it worked well with what it did and overall seems like a very well polished title! As others have said, this is really close to justifying a price tag.

As others have said, just absolutely nailed on all fronts. Amazing work.

I think that this is a really good example of the “high bit” aesthetic. It certainly looks like I could’ve played this on a super nintendo, but it’s crazy readable.

I wish playing as the blonde would make the game easier on me though 😅

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What you’ve put together is really well done. The controls kind of “feed into” each other and really open up for skating quickly around, dunking enemies, and having a great time. There’s a lot of heart that shines through really strongly. You’ve put together something really enjoyable to play! :)

Best game I suck at, heh

I did think this game was really well put together. Y’all did an awesome job with this.

I will be coming back later to try to get good.

As others have said, the “quick thinking” mechanic when the cards fly is genius. This should be a full-fledged game. Amazing work!

This was REALLY well put together! I enjoyed it a lot! The art you’ve done is REALLY cool in the time allotted. Such great work!

Extremely well done! Your gameplay is really well polished here! So impressive!

I absolutely love your visuals and level design. These neon signs are so cool. Absolutely killer aesthetic!

This is one of my favorite games of the jam.

The regular movement felt a bit tough to control, and the “in-air” movement seemed to overcompensate. Just the right kind of roughness to be maximum game jam fun! :D

WOW, y’all did such a great job with the gameplay and visuals. You managed to have so much time to polish. It’s really, really well done. Awesome work!

I really liked Slicktopus! Y’all made something really enjoyable.

I couldn’t really get used to the “sticky” move set. I’m thinking to come back later and try again to make sense of it.

Y’all did an excellent job on this! You’ve got something really fun.

This was really slick, y’all. Great work!

This is awesome! Good job, Vxlerian!

You’ve got a really good core game loop here. Feels super good to play.

<3 thank you! It’s on about the third revision of movement 😅 there’s a ton of speculative comments throughout about how I might improve. Good ideas for the future :)

<3 Thank you!

I knew I should’ve raised the max speed! Still, it’s very nice to hear that I managed to get the movement fun enough for you to want that :)