Esta muy completo el juego! Me gusta mucho el arte y las múltiples formas en la que puedes tranquilizar a los demás <3 Personalmente recomendaría estandarizar el naranja rojizo para los elementos que quiten progreso: en la cometa, las nubes podrían ser de ese color naranja, o cuando el gato te mire feo también ponerlo de color naranja
Eduardo Muro
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El juego me gustó mucho en verdad, hay mucha creatividad en los puzzles y el arte esta muy bonito, recomendaría que el gato que se activa con luz y el que se activa sin luz sean visualmente distintos (podria ser un buho el que se activa sin luz, porque es un animal nocturno!) por otro lado aunque pude avanzar en los niveles nunca pude terminar de entender la función de los botones rojos y azules o qué significaba cuando se energizaba ese piso (me movía de un botón al otro a mi personaje mientras alternaba el iluminar y así pude avanzar en esas partes)
Este juego lo veo con mucho potencial para Steam para los jugadores que les gusta juegos como Portal
La idea es interesante pero recomendaría que la cámara este un poco más arriba dado que se me complicaba ver donde terminaba mi plataforma, también recomendaría añadir el "Coyote Time" dado que al ser un juego de plataforma es bueno tener en cuenta los tiempos de reacción del jugador. Espero continúen la idea porque tiene mucho potencial!
The game and the presented mechanics can quickly fit into that genre as well! I'm glad to have been able to evoke that! Furthermore, while it is possible to evoke it with some Metroidvania games, I believe that this genre goes beyond a set of specific mechanics and aims to evoke an emotion that shapes the player's experience, similar to genres like Action or Horror.
Thank you for taking the time provide feedback! I greatly appreciate it!
Thank you! The artwork is actually based on modified internet images.
Regarding gameplay, I considered using robot parts for puzzles, but I didn't want the idea to become too convoluted by biting off more than we could chew.
I understand the confusion with the presented genre. In this particular game, I am evoking the perspective genre primarily through the narrative aspect, as seen in the example of the game Braid provided in the appendix. Additionally, with the use of robot's parts, my goal is to deliver the emotion of changing your perspective and understanding of the world by discovering the different uses these pieces can have, creating a cohesive idea within the proposed genre.
Thank you for the feedback! I'll provide more detail on the mechanical aspect of the project to reflect this unique genre that I believe can exist within video games!
Thank you for your kind words and I'm glad for being able to evoke a game from your childhood! Sadly, I couldn't include the narrative resolution due to time limitations.
Edit: I accidentally sent the message before, I'm going to focus on providing the player with the detail and options to shape their story. Considering the freedom they have to interact with different elements and make decisions ofor their character, I believe it is also important to give them a satisfying narrative closure!
I totally get you! When I was exploring new genres, it felt like I was investigating metals and stumbled upon a new property that existed within many of them but wasn't widely discussed.
While my concept presents the idea of a Metroidvania, the genre is not confined by a specific mechanic. Instead, it focuses on evoking emotions, similar to genres like Horror or Action, as it helps shape the player's experience.
Thank you for the feedback! I really love the perspective of of presenting it as a new theory of criticism!




























