Thank you for the honest feedback. The Long Night was actually my very first project, and my main focus at the time was purely on telling the story.
I completely agree with your points regarding the combat and the complexity of the characters. I'm currently considering a rework of the combat system to give it more weight. More importantly, I’m taking these lessons to heart for my next projects to ensure a better balance between narrative depth and engaging gameplay.
Thanks for playing and helping me grow as a developer.


