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EDORG GAMES

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A member registered Jan 13, 2022 · View creator page →

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Thank you for the honest feedback. The Long Night was actually my very first project, and my main focus at the time was purely on telling the story.

I completely agree with your points regarding the combat and the complexity of the characters. I'm currently considering a rework of the combat system to give it more weight. More importantly, I’m taking these lessons to heart for my next projects to ensure a better balance between narrative depth and engaging gameplay.

Thanks for playing and helping me grow as a developer.

Hi,

thank you so much for this detailed feedback. It’s great to hear that you enjoyed the art style and the time travel story.

You’ve made some excellent points: I’m definitely looking into making the music loops smoother and adding more 'inline' visuals to keep the immersion high. The suggestion about showing the enemy during combat is fantastic and is now on my to-do list for the next update. I'll also do another editing pass on the texts to polish the experience.

Thanks for playing and for helping me make CODE OF AGES better!

Full release of the game is out now!

I’ve pushed a small update to The Long Night to address an issue with the opening sequence. It came to my attention that the intro video wasn't triggering correctly on several mobile browsers. I have modified the way the intro loads to ensure a smoother experience for everyone playing on their phones.

Actually I use claude Sonnet 4.6 but I think opus is much better and google gemini in combination. 

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The timeline is still stabilizing... You are currently playing the Early Access Demo including the first two epochs. Report any 'system glitches' (bugs) here to help me fix the code of reality. Enjoy the trip!his

Thanks so much! I really wanted to push that comic aesthetic into the storytelling—glad to hear it feels like something fresh to you!

Hi, just asking if you still work on that game. It looks promising 🤗